Modular Vehicle Ecosystem:
Vehicle -_- RTS Control: core RTS remote control, pathfinding, and convoy formations.
Vehicle -_- Auto-Shooting: automatic targeting and shooting with target filters.
Vehicle -_- Auto-Repair: automatic onboard vehicle repair modules.
Vehicle -_- Tree & Rock Cleaver: clearing trees and obstacles ahead of vehicles.
Vehicle -_- Auto-Supply & Logistics: vehicle fuel/ammo supply and logistics.
- Vehicle Combat Sensor (1x1): an onboard equipment grid module that enables autonomous targeting and fire control for vehicle weapons:
- Autonomous Targeting: automatically scans, leads moving targets, and engages hostile units within weapon range with tactical crosshairs.
- Target Priority System: 5 configurable categories (Spawners, Worms, Melee biters, Ranged spitters, and Other targets). Reorder priorities with a single click in the relative GUI.
- Independent Weapon Filters: configure each vehicle weapon independently (e.g., reserve heavy cannon shells or rockets strictly for spawners and worms while machine guns clear melee swarms).
- Spidertron Cascading Drum Fire: fires rockets in rapid sequential cascades rather than dumping all launchers into a single small biter, with intelligent projectile overkill protection.
- Cursor Target Priority: hovering your mouse over a specific enemy focuses all vehicle firepower on it immediately.
- Instant Manual Override: linked to player's configured game controls (Next weapon and Forced fire / Shoot selected), allowing instant and natural manual takeover at any moment.
- Cross-Vehicle Settings Transfer: copy and paste settings with Shift+RMB / Shift+LMB across any vehicle classes (Car <-> Tank <-> Spidertron), automatically adapting weapon slots and ammo categories.