Vehicle -_- Auto-Shooting


Autonomous vehicle targeting, gun priority control, auto-shooting, and weapon switching.

Content
12 days ago
2.0 - 2.1
362
Combat
Owner:
plumbata
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
a month ago
Latest Version:
2.1.5 (12 days ago)
Factorio version:
2.0 - 2.1
Downloaded by:
362 users

Modular Vehicle Ecosystem:


  • Vehicle Combat Sensor (1x1): an onboard equipment grid module that enables autonomous targeting and fire control for vehicle weapons:
  • Autonomous Targeting: automatically scans, leads moving targets, and engages hostile units within weapon range with tactical crosshairs.
  • Target Priority System: 5 configurable categories (Spawners, Worms, Melee biters, Ranged spitters, and Other targets). Reorder priorities with a single click in the relative GUI.
  • Independent Weapon Filters: configure each vehicle weapon independently (e.g., reserve heavy cannon shells or rockets strictly for spawners and worms while machine guns clear melee swarms).
  • Spidertron Cascading Drum Fire: fires rockets in rapid sequential cascades rather than dumping all launchers into a single small biter, with intelligent projectile overkill protection.
  • Cursor Target Priority: hovering your mouse over a specific enemy focuses all vehicle firepower on it immediately.
  • Instant Manual Override: linked to player's configured game controls (Next weapon and Forced fire / Shoot selected), allowing instant and natural manual takeover at any moment.
  • Cross-Vehicle Settings Transfer: copy and paste settings with Shift+RMB / Shift+LMB across any vehicle classes (Car <-> Tank <-> Spidertron), automatically adapting weapon slots and ammo categories.