Making copper pipes sounds not-gamebreaking. I'd go for 3 copper plates for 2 pipes, to make them less incentivized than iron pipes.
While the recipe sounds nice, the graphics would not line up, unfortunately. :(
Maybe too skippy, but I've never liked that you need to make yellow undergrounds and splitters to get the higher tier ones, so it'd be nice to have recipes that use the transport belts of that tier, rather than the previous.
I hope you don't mind me stealing this idea and making it a seperate mod instead. (It will be compatible with vanilla Galore and change the recipes, together with, of course, the vanilla ones.)
I'd like to see vehicles into science packs recipes.
Will be implemented as fast as possible, I like this idea :D
(Same for "upgrade building" recipes you've listed below.)
You could turn uranium fuel cells into a bunch of batteries by adding some green circuits.
Will be added in the "convoluted" recipe group. It may be a bit too far from vanilla to be included in the default selection.
Another kind of battery could be a sulfuric acid barrel that you put copper and iron plates into (no barrel refund) you could even make them outside a chemplant!
This one seems kinda funny, will be added to the "silly" recipe group. (I should really give the recipe groups nicer names...)
The internal electricity buffer, giving vision, and transmitting power to nearby robots suggests roboports are made of batteries, radar and a substation.
Will also be implemented as fast as possible. They make a lot of sense.
I really enjoy this mod! I have been playing Cheap Mode so perhaps i'm not living the Intended experience, but trying to make production chains while avoiding the vanilla recipes is fun.
Thanks for the kind words, and of course, thanks for the suggestions! (´∀`)b