Mods introducing new content into the game.
Version: 1.0.0
Date: 2026-08-27
Features:
- Initial public release with native shotgun and capsule ammunition turrets.
Changes:
- Capsule turret uses Factorio's native ammo-turret UI, targeting controls, and circuit controls.
- Capsule rounds convert defender, distractor, destroyer, poison, and slowdown capsules one-for-one.
- Shotgun turret requires a gun turret, combat shotgun, and steel plates.
- Capsule turret mirrors the rocket-turret recipe without carbon fiber and requires only automation, logistic, military, and chemical science packs.
Version: 0.5.1
Date: 2026-08-27
Changes:
- Shotgun turret recipe now uses one gun turret, one combat shotgun, and steel plates.
- Capsule turret recipe now mirrors the rocket-turret recipe without carbon fiber: rocket launchers, processing units, steel plates, and iron gear wheels.
- Capsule Turret technology no longer requires utility, space, or agricultural science packs.
Version: 0.5.0
Date: 2026-08-27
Changes:
- Capsule turret is now a real ammo turret: it uses the vanilla turret GUI with a drag-and-drop ammo slot, native target priorities, and native range preview.
- Capsule turrets are loaded with capsule rounds crafted one-for-one from defender, distractor, destroyer, poison, and slowdown capsules.
- Firing, targeting, and capsule deployment are now handled by the game engine; the mod no longer runs any runtime script.
Bugfixes:
- Fixed the capsule loader crash caused by the removed 1.1 item prototype API.
Migration:
- Existing capsule turrets are removed on load because the entity type changed; rebuild them and craft capsule rounds.
Version: 0.4.3
Date: 2026-08-27
Changes:
- Capsule loader and target-priority controls now open on click and remain visible after moving the cursor away.
Version: 0.4.2
Date: 2026-08-27
Bugfixes:
- Fixed capsule loader GUI crash when selecting a capsule turret.
Version: 0.4.1
Date: 2026-08-27
Changes:
- Moved capsule inventory sanitization from every tick to the existing five-tick maintenance pass.
Version: 0.4.0
Date: 2026-08-27
Changes:
- Replaced the capsule turret's native container inventory with a controlled capsule loader.
- Invalid items can no longer be manually inserted into capsule turrets.
Version: 0.3.2
Date: 2026-08-27
Bugfixes:
- Capsule turret now rejects non-capsule items from its inventory.
- Capsule turret target-priority panel now opens with the entity GUI.
Version: 0.3.1
Date: 2026-08-27
Changes:
- Capsule item-sprite flight now updates every game tick for smooth animation.
Version: 0.3.0
Date: 2026-08-27
Features:
- Capsule turret now supports poison and slowdown capsules.
Changes:
- Capsule turret now stores one capsule item type at a time.
Version: 0.2.2
Date: 2026-08-27
Features:
- Added capsule-turret target-priority filters and an option to ignore targets not listed.
- Shotgun turret retains vanilla gun-turret target-priority controls.
Version: 0.2.1
Date: 2026-08-27
Changes:
- Reduced capsule-turret range: defender capsules to 12 tiles; distractor and destroyer capsules to 15 tiles.
- Selected range ring now follows the loaded capsule type.
Version: 0.2.0
Date: 2026-08-27
Features:
- Capsule turret launches visible capsule-icon projectiles that deploy native combat robots on impact.
- Selecting a capsule turret displays its 25-tile maximum range.
Changes:
- Capsule turret launch cooldown is now 5 seconds.
Version: 0.1.2
Date: 2026-08-27
Bugfixes:
- Capsule turret now deploys supported capsules from any inventory slot.
Version: 0.1.1
Date: 2026-08-27
Bugfixes:
- Capsule turret now directly accepts defender, distractor, and destroyer capsules.
- Capsule turret deploys the native combat-robot entities from each loaded capsule.
Version: 0.1.0
Date: 2026-08-27
Features:
- Added the capsule turret, a 2x2 tinted rocket-turret variant using combat-robot capsules.
- Added the tinted shotgun turret, a gun-turret variant using shotgun shells.
- Added Space Age dependency, recipes, technologies, and English locale.