Vanilla Turret Expansion


Adds tinted capsule and shotgun ammunition turrets. Requires Space Age.

Content
a month ago
2.1
15
Combat
Owner:
freezingsnail
Source:
https://github.com/FreezingSnail/vani...
Homepage:
N/A
License:
MIT
Created:
a month ago
Latest Version:
1.0.0 (a month ago)
Factorio version:
2.1
Downloaded by:
15 users

Vanilla Turret Expansion
Factorio 2.1 / Space Age. Two vanilla-style turrets:

  • Shotgun turret: tinted gun-turret. Shotgun shells.
  • Capsule turret: tinted rocket-turret. Capsule rounds.

Req

  • Factorio 2.1
  • Space Age

Additions

Shotgun turret

2×2 gun-turret variant. Standard + piercing shotgun shells. Native ammo slot, inserters, target priorities, circuits.

Unlock: Shotgun Turret tech. Needs Gun Turret + Military 2.

Recipe

Item Count
Gun turret 1
Combat shotgun 1
Steel plate 10

Balance: 12-tile range. 30 ticks, 0.5 s, per shot. Shell spread clears close groups. Short range keeps role distinct from gun turret.

Capsule turret

2×2 rocket-turret variant. Native turret UI. Drag rounds into ammo slot. Inserter resupply, target priorities, circuits work normally.

Unlock: Capsule Turret tech. Needs Rocketry, Destroyer, Stronger Explosives 2. Uses automation, logistic, military, chemical science only. No utility, space, agricultural science.

Recipe: vanilla rocket-turret recipe, minus carbon fiber.

Item Count
Rocket launcher 4
Processing unit 4
Steel plate 20
Iron gear wheel 20

Vanilla capsules use capsule prototype. Turret ammo slots accept ammo prototypes. Capsule Turret tech unlocks 1:1 conversion recipes:

Capsule Round Range
Defender capsule Defender capsule round 12 tiles
Distractor capsule Distractor capsule round 15 tiles
Destroyer capsule Destroyer capsule round 15 tiles
Poison capsule Poison capsule round 15 tiles
Slowdown capsule Slowdown capsule round 15 tiles

Each recipe: 1 capsule → 1 round, 1 s. Rounds keep source effect: defender, distractor, destroyer robots; poison cloud; slowdown impact.

Balance: 1 round per 5 s. 1 round per shot. Defender range 12 tiles. Other rounds 15 tiles. Cooldown + conversion + short range make area control/robot deployment tool, not continuous-fire defense replacement.