Vanilla Turret Expansion
Factorio 2.1 / Space Age. Two vanilla-style turrets:
- Shotgun turret: tinted gun-turret. Shotgun shells.
- Capsule turret: tinted rocket-turret. Capsule rounds.
Req
- Factorio 2.1
- Space Age
Additions
Shotgun turret
2×2 gun-turret variant. Standard + piercing shotgun shells. Native ammo slot, inserters, target priorities, circuits.
Unlock: Shotgun Turret tech. Needs Gun Turret + Military 2.
Recipe
| Item | Count |
|---|---|
| Gun turret | 1 |
| Combat shotgun | 1 |
| Steel plate | 10 |
Balance: 12-tile range. 30 ticks, 0.5 s, per shot. Shell spread clears close groups. Short range keeps role distinct from gun turret.
Capsule turret
2×2 rocket-turret variant. Native turret UI. Drag rounds into ammo slot. Inserter resupply, target priorities, circuits work normally.
Unlock: Capsule Turret tech. Needs Rocketry, Destroyer, Stronger Explosives 2. Uses automation, logistic, military, chemical science only. No utility, space, agricultural science.
Recipe: vanilla rocket-turret recipe, minus carbon fiber.
| Item | Count |
|---|---|
| Rocket launcher | 4 |
| Processing unit | 4 |
| Steel plate | 20 |
| Iron gear wheel | 20 |
Vanilla capsules use capsule prototype. Turret ammo slots accept ammo prototypes. Capsule Turret tech unlocks 1:1 conversion recipes:
| Capsule | Round | Range |
|---|---|---|
| Defender capsule | Defender capsule round | 12 tiles |
| Distractor capsule | Distractor capsule round | 15 tiles |
| Destroyer capsule | Destroyer capsule round | 15 tiles |
| Poison capsule | Poison capsule round | 15 tiles |
| Slowdown capsule | Slowdown capsule round | 15 tiles |
Each recipe: 1 capsule → 1 round, 1 s. Rounds keep source effect: defender, distractor, destroyer robots; poison cloud; slowdown impact.
Balance: 1 round per 5 s. 1 round per shot. Defender range 12 tiles. Other rounds 15 tiles. Cooldown + conversion + short range make area control/robot deployment tool, not continuous-fire defense replacement.