Turret variety for a mostly vanilla game: five standalone turret mods, each with one job, plus small balance tweaks that keep all of them worth building. Buffs, not nerfs: gun turret range 18-24 with double per-shot damage (half the ammo belt for the same kills), laser turret range 24-28 with double per-shot damage. All parents are optional; vanilla ammo wherever possible.
Version: 1.0.0
Date: 2026-10-29
Features:
- First stable release. All five turret parents are now required dependencies with version floors (TwoMoreTurrets >= 4.2.2, heavy_gun_turret >= 0.2.1, vtk-cannon-turret >= 2.4.3, missile-defense-systems-redux >= 2.2.1, doeworks-deer-continued >= 1.0.0) plus an explicit space-age requirement: the in-game Install button downloads the whole set in one click. The roster guards remain, so a force-load without a parent (the "install without dependencies" path) degrades cleanly instead of crashing. Disabling a parent in the mod list disables this mod with it (game-enforced).
Version: 0.2.0
Date: 2026-10-29
Features:
- Vanilla turret buffs (K2-style, buffs not nerfs): gun-turret range 18 -> 24 and damage_modifier 1 -> 2 (48 per uranium round, 480 DPS); laser-turret range 24 -> 28 and damage_modifier 2 -> 4 (40 per shot, 60 DPS). Damage buffs are per-shot, not fire rate, so the same kills cost half the bullet belt. Both controlled by startup settings (on by default). heavy-gun-turret is untouched - it stays the DPS wall on Vulcanus.
- Stack test is now A/B: Phase A asserts vanilla base values without the mod, Phase B asserts the roster, parent prototypes and the buffed values.
Version: 0.1.1
Date: 2026-10-29
Features:
- Parent set updated to the installed stack: Missile Defense Systems Redux (fork of missile_defense_systems_sa) and doeWorks Rocket Artillery Continued (fork of doeworks-deer); Two more Turrets, Heavy Gun Turret and VortiK Cannon Turret unchanged. Roster notes now record that Two more Turrets defers to the standalone parents when they are present, and that MDS Redux keeps the vanilla rocket turret (the original _sa mod removed it).
- Stack-load test (make test-stack): loads the live save-synced mod set plus this mod through --scenario2map and asserts the roster, the parents' turret prototypes, Two more Turrets' deferral, and the vanilla rocket turret's survival.
Version: 0.1.0
Date: 2026-10-27
Features:
- Skeleton release: detects the optional turret parents (Two more Turrets, Heavy Gun Turret, VortiK Cannon Turret, Missile Defense Systems SA, doeWorks Rocket Artillery) and logs the detected roster. No balance changes yet.
- Stack-load test harness (make test-stack): loads the live vanilla+ mod set plus the vendored parents through --scenario2map and asserts roster markers and prototype counts.