Track construction requests with the circuit network. Separate signals for upgrades, tiles and buildings. This fork: - Adds a toggle to track only the current logistic network, not only the entire surface. - Fixed the combinator not tracking destroyed entities and updating the signal. Original inactive mod by gpalumbo (mods.factorio.com/mod/ghost-combinator) Try similar mods by other creators: - Alert Scanner by Platinius - Ghost Scanner by neonbyte1 - Ghost Reader by INFIcer
Mods introducing new content into the game.
Version: 1.2.0
Date: 2026-09-23
Features:
- New "Only count ghosts in this logistic network" option. When enabled, the combinator
must stand inside a roboport's supply area, and only reports demand inside the
construction area of that roboport's logistic network. Anywhere else it outputs
nothing. This stops requests for items no
robot can deliver. On by default for newly placed combinators. Existing combinators and
blueprints made before this version keep reporting the whole surface.
Bugfixes:
- Ghosts left behind when an entity is destroyed are now counted.
- Fixed the changelog not being shown in the in-game mod browser.
Version: 1.1.0
Date: 2026-09-03
Changes:
- In response to user requests, Ghost Combinator technology now requires Construction robotics
and Circuit network instead of Logistic system and Production science pack. The combinator
is available earlier.
- Research cost is now derived from those two prerequisites: every science pack either of
them needs, at the higher amount, for the higher of their cycle counts
and times. The cost is recalculated after all other mods load, so overhaul mods that re-cost
Construction robotics or Circuit network should carry this technology along with them.
Bugfixes:
- Added missing padding to the combinator window.
- The mod no longer fails to load if another mod removes one of its prerequisite
technologies.
Version: 1.0.0
Date: 2026-08-15
Features:
- Added an output mode selector. Each combinator now reports one kind of construction
demand: Builds (entity ghosts), Tiles (tile ghosts) or Upgrades (upgrade planner
requests). To see more than one at once, place several combinators and wire their
outputs together - the circuit network adds the signals.
- Tile ghosts are now tracked: landfill, concrete and its variants, stone brick, space
platform foundation, and the Space Age soils.
- Upgrade requests are now tracked, reported as the target item.
Bugfixes:
- Combinators built by a space platform were never registered and output nothing.
- Entities whose placing item differs from their name reported an invalid signal
(stone brick tiles reported "stone-path", which is not an item).
- Surface data for deleted surfaces is now discarded instead of accumulating.
Changes:
- Existing saves are rebuilt from a one-time full surface scan on update. This also
picks up ghosts placed before the mod was installed, which were never counted before.
All existing combinators keep their current behaviour (Builds mode).
- Added /gc-rescan to rebuild tracking on demand.
Version: 0.2.0
Date: 2026-08-03
Compatibility:
- Update to 2.1
Version: 0.1.4
Date: 2026-02-22
Bugfixes:
- Periodic resync underlying constant combinator.
- Tighten the race conditions causing sync issues. Testing race conditions can be hard,
so please comment if you see issues.
Version: 0.1.3
Date: 2025-12-18
Modding:
- synced library functions for consideration of pulling out into shared mod
Version: 0.1.2
Date: 2025-11-29
Info:
- Added changelog.txt for mod website
- Fixed typo in thumbnail file name
Version: 0.1.1
Date: 2025-11-26
Info:
- Added thumbnail.png for mod website
Version: 0.1.0
Date: 2025-11-26
Major Features:
- Initial release