Mods introducing new content into the game.
Version: 2.0.12 Date: 2024.12.18 Changes: - Rotating cursor ghosts won't turn them into uniturrets anymore
Version: 2.0.11 Date: 2024.12.17 Changes: - Now the railgun turret should work
Version: 2.0.10 Date: 2024.12.17 Changes: - Fixed a crash with the railgun turret - Railgun turret now consumes 5MJ of energy per shot and deals 60% less damage (=10% of vanilla)
Version: 2.0.9 Date: 2024.12.17 Changes: - Fixed a crash if some ammo had no icons at all - Rocket turret range increased to 36, just like the vanilla one - Added slowdown grenades (optional) - Added cluster grenades (optional) - Added destroyer capsules (optional) - Robot capsules now only spawn 1 robot per shot but have a bigger magazine size that compensates this - Better grenade graphics - Fixed automatically converted ammo becoming common quality when the uniturret switches type - With "seperate safe ammo recipes" disabled, picked up ammo gets converted back into normal ammo now
Version: 2.0.8 Date: 2024.12.14 Changes: - Fixed a crash with ammo that uses .icons instead of .icon - Added compatibility for fireworks (and not creating seperate safe ammo for that)
Version: 2.0.7 Date: 2024.12.14 Changes: - Fixed a crash with projectiles that have no action
Version: 2.0.6 Date: 2024.12.14 Changes: - Fixed using wrong shotgun projectiles for safe ammo when using "Bullet Tracers (Ownly's)" - Added better icons for each turret
Version: 2.0.5 Date: 2024.12.13 Changes: - Fixed an infinite ammo glitch when using quality ammo and not using safe ammo recipes
Version: 2.0.4 Date: 2024.12.13 Changes: - Enabling/disabling space age now works without problems - Added safe shotgun ammo - Fixed safe ammo indicators now showing on the icons - Fixed "safe ammo recipes" setting causing an error - Fixed capsule turrets
Version: 2.0.2 Date: 2024.12.12 Changes: - Turret damage technologies now affect uniturrets (flamethrower and bullet) (hidden) - Rotating uniturrets on the cursor can now select a locked variant - It's now possible to pick locked uniturrets from the quickbar
Version: 2.0.1 Date: 2024.12.12 Changes: - Tons of fixes to get it running on space age
Version: 0.18.28 Changes: - Fixed some references
Version: 0.18.27 Changes: - Fire department performance optimizations
Version: 0.18.26 Changes: - Fixed a multiplayer bug
Version: 0.18.25 Changes: - Fixed an on_configuration_changed error
Version: 0.17.24 Changes: - Fixed mod not loading with Industrial Revolution
Version: 0.17.23 Changes: - Flamethrower and gun-turrets now have the same "turret attack modifiers" like their vanilla counterparts (updates on research)
Version: 0.17.22 Changes: - Polished the explosions - Hid the locked turrets from signal guis
Version: 0.17.21 Changes: - Fixed a crash with fire-department when disabling uniturret, saving and enabling the mod again. - Fixed a crash when turret type changes
Version: 0.17.20 Changes: - Polished Water and Flamethrower Turrets - Added Cannon, Railgun, Rocket launcher, Shotgun, Capsule Turret graphics - Improved Appearance of Cannon projectiles - Added an arc to capsule projectiles trajectory
Version: 0.17.10 Changes: - Fixed that technologies didn't unlock the corresponding locked towers - Turrets retain their current health when the type changes - Improved performance - Fixed crashes in creative mode
Version: 0.17.9 Changes: - Fixed that locked water turrets that were placed by pipette didn't attack fires - Added new graphics for flamethrower and water turret
Version: 0.17.7 Changes: - Added the ability to lock a turret to an ammo category and to cycle between ammo categories manually (using R and Shift-R) - You can use the pipette and blueprint tool to copy these locked turrets
Version: 0.17.6 Changes: - Added raise_built = true to all entity creations so mod creators can add compatibility
Version: 0.17.5 Changes: - Removed the used shells graphical effect on most turrets - Fixed Water gun sound
Version: 0.17.4 Changes: - Added fire extinguisher turrets (for my fire department mod) - Improved tints
Version: 0.17.3 Changes: - Added recipes for safe ammunition, so you can destroy your base with normal ammunition again. - Optionally (check the startup settings), the ammunition can get replaced automatically, but with a few drawbacks: - costs quite some ups - Inserters will fill an entire stack into the turrets, instead of just 10 (stack sizes of the new ammo get halfed to compensate) - Changed the sounds of all turrets
Version: 0.17.2 Changes: - Copied the explosion resistances for all relevant entities - Added the requester chests and pipes to explosion-immune entities (robots were already immune) - The railgun from my railgun revival mod will now only damage enemy entities - Added a delay so you won't insert ammo twice - Fixed a small problem when deconstructing - Fixed turrets not registering when placed as specialized turrets by blueprints - Balanced turrets