One Turret, Any Ammo. (bullets, flamethrowers, rockets, cannons, railguns, shotguns, capsules/grenades)
Mods introducing new content into the game.
Version: 2.0.16
Date: 2025.07.07
Changes:
- Fixed a rare error when shotgun ammo has no projectile
Version: 2.0.15
Date: 2025.02.11
Changes:
- Fixed a rare error when building
Version: 2.0.14
Date: 2025.01.10
Changes:
- Fixed an error when using the pipette in space
Version: 2.0.13
Date: 2025.01.10
Changes:
- Turrets can be built in space
Version: 2.0.12
Date: 2024.12.18
Changes:
- Rotating cursor ghosts won't turn them into uniturrets anymore
Version: 2.0.11
Date: 2024.12.17
Changes:
- Now the railgun turret should work
Version: 2.0.10
Date: 2024.12.17
Changes:
- Fixed a crash with the railgun turret
- Railgun turret now consumes 5MJ of energy per shot and deals 60% less damage (=10% of vanilla)
Version: 2.0.9
Date: 2024.12.17
Changes:
- Fixed a crash if some ammo had no icons at all
- Rocket turret range increased to 36, just like the vanilla one
- Added slowdown grenades (optional)
- Added cluster grenades (optional)
- Added destroyer capsules (optional)
- Robot capsules now only spawn 1 robot per shot but have a bigger magazine size that compensates this
- Better grenade graphics
- Fixed automatically converted ammo becoming common quality when the uniturret switches type
- With "seperate safe ammo recipes" disabled, picked up ammo gets converted back into normal ammo now
Version: 2.0.8
Date: 2024.12.14
Changes:
- Fixed a crash with ammo that uses .icons instead of .icon
- Added compatibility for fireworks (and not creating seperate safe ammo for that)
Version: 2.0.7
Date: 2024.12.14
Changes:
- Fixed a crash with projectiles that have no action
Version: 2.0.6
Date: 2024.12.14
Changes:
- Fixed using wrong shotgun projectiles for safe ammo when using "Bullet Tracers (Ownly's)"
- Added better icons for each turret
Version: 2.0.5
Date: 2024.12.13
Changes:
- Fixed an infinite ammo glitch when using quality ammo and not using safe ammo recipes
Version: 2.0.4
Date: 2024.12.13
Changes:
- Enabling/disabling space age now works without problems
- Added safe shotgun ammo
- Fixed safe ammo indicators now showing on the icons
- Fixed "safe ammo recipes" setting causing an error
- Fixed capsule turrets
Version: 2.0.2
Date: 2024.12.12
Changes:
- Turret damage technologies now affect uniturrets (flamethrower and bullet) (hidden)
- Rotating uniturrets on the cursor can now select a locked variant
- It's now possible to pick locked uniturrets from the quickbar
Version: 2.0.1
Date: 2024.12.12
Changes:
- Tons of fixes to get it running on space age
Version: 0.18.28
Changes:
- Fixed some references
Version: 0.18.27
Changes:
- Fire department performance optimizations
Version: 0.18.26
Changes:
- Fixed a multiplayer bug
Version: 0.18.25
Changes:
- Fixed an on_configuration_changed error
Version: 0.17.24
Changes:
- Fixed mod not loading with Industrial Revolution
Version: 0.17.23
Changes:
- Flamethrower and gun-turrets now have the same "turret attack modifiers" like their vanilla counterparts (updates on research)
Version: 0.17.22
Changes:
- Polished the explosions
- Hid the locked turrets from signal guis
Version: 0.17.21
Changes:
- Fixed a crash with fire-department when disabling uniturret, saving and enabling the mod again.
- Fixed a crash when turret type changes
Version: 0.17.20
Changes:
- Polished Water and Flamethrower Turrets
- Added Cannon, Railgun, Rocket launcher, Shotgun, Capsule Turret graphics
- Improved Appearance of Cannon projectiles
- Added an arc to capsule projectiles trajectory
Version: 0.17.10
Changes:
- Fixed that technologies didn't unlock the corresponding locked towers
- Turrets retain their current health when the type changes
- Improved performance
- Fixed crashes in creative mode
Version: 0.17.9
Changes:
- Fixed that locked water turrets that were placed by pipette didn't attack fires
- Added new graphics for flamethrower and water turret
Version: 0.17.7
Changes:
- Added the ability to lock a turret to an ammo category and to cycle between ammo categories manually (using R and Shift-R)
- You can use the pipette and blueprint tool to copy these locked turrets
Version: 0.17.6
Changes:
- Added raise_built = true to all entity creations so mod creators can add compatibility
Version: 0.17.5
Changes:
- Removed the used shells graphical effect on most turrets
- Fixed Water gun sound
Version: 0.17.4
Changes:
- Added fire extinguisher turrets (for my fire department mod)
- Improved tints
Version: 0.17.3
Changes:
- Added recipes for safe ammunition, so you can destroy your base with normal ammunition again.
- Optionally (check the startup settings), the ammunition can get replaced automatically, but with a few drawbacks:
- costs quite some ups
- Inserters will fill an entire stack into the turrets, instead of just 10 (stack sizes of the new ammo get halfed to compensate)
- Changed the sounds of all turrets
Version: 0.17.2
Changes:
- Copied the explosion resistances for all relevant entities
- Added the requester chests and pipes to explosion-immune entities (robots were already immune)
- The railgun from my railgun revival mod will now only damage enemy entities
- Added a delay so you won't insert ammo twice
- Fixed a small problem when deconstructing
- Fixed turrets not registering when placed as specialized turrets by blueprints
- Balanced turrets