Undersea data cable

by Quezler

Undersea data cables for your red and green circuit signals.

Content
6 months ago
2.0
254
Environment Fluids Circuit network

b VERY janky with making large blueprints in Blueprint Sandbox

7 months ago
4181.916 Error MainLoop.cpp:1435: Exception at tick 5343762: The mod Undersea data cable (1.0.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event undersea-data-cable::on_player_setup_blueprint (ID 78)
__undersea-data-cable__/control.lua:219: attempt to index field 'stack' (a nil value)
stack traceback:
    __undersea-data-cable__/control.lua:219: in function <__undersea-data-cable__/control.lua:218>
4192.808 Info AppManager.cpp:342: Deleting active scenario.
4193.235 Info BlueprintShelf.cpp:713: Saving blueprint storage.
4193.248 Time travel logging:
2948.175 Scenario is being deleted
3772.184 Popped blueprint record (player-index: 0, ID: 824) from book (player-index: 0, ID: 823)
3816.998 Popped blueprint record (player-index: 0, ID: 826) from book (player-index: 0, ID: 821)
3817.659 Popped blueprint record (player-index: 0, ID: 825) from book (player-index: 0, ID: 821)
3818.281 Popped blueprint record (player-index: 0, ID: 823) from book (player-index: 0, ID: 821)
4192.808 Scenario is being deleted
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Blueprint\Blueprint.cpp(282): Blueprint::saveReal
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Blueprint\Blueprint.cpp(258): Blueprint::save
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Blueprint\SingleBlueprintRecord.cpp(64): SingleBlueprintRecord::save
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Blueprint\BlueprintBookRecord.cpp(472): BlueprintBookRecord::save
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Blueprint\BlueprintBookRecord.cpp(472): BlueprintBookRecord::save
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Blueprint\BlueprintBookRecord.cpp(472): BlueprintBookRecord::save
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Blueprint\BlueprintShelf.cpp(114): BlueprintShelf::save
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Blueprint\BlueprintShelf.cpp(741): BlueprintShelf::saveToStorage
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Game.cpp(134): Game::~Game
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Scenario\Scenario.cpp(1120): Scenario::~Scenario
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\AppManager.cpp(342): AppManager::quitGameAndGoToMainMenu
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`InGameMenu::process'::`17'::<lambda_2>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\AppManagerStates.cpp(2794): InNoticeBox::process
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\AppManager.cpp(248): AppManager::process
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\MainLoop.cpp(589): MainLoop::prePrepare
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\MainLoop.cpp(683): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Main.cpp(1357): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Main.cpp(1379): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF23D7374)
00007FFEF23D7374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF3EBCC91)
00007FFEF3EBCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
4196.330 Error Blueprint.cpp:287: Loading blueprint will desync on loading since it has empty contents but non-empty preview data.PreviewIcons: {{name=rail}}, description: "", absoluteSnapping: true, snapToGrid: {192, 192}
4196.330 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
4196.330 Error CrashHandler.cpp:190: Map tick at moment of crash: 5343762
4196.434 Info CrashHandler.cpp:318: Executable CRC: 2137041080
4196.434 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
4201.364 Uploading log file
4201.468 Error CrashHandler.cpp:270: Heap validation: success.
4201.469 Creating crash dump.
4201.889 CrashDump success

I go and try to update the content of my blueprint in https://mods.factorio.com/mod/blueprint-sandboxes with this mod enabled, and shit just throws an exception. Dragging the blueprint while on the 'non-recoverable error' popup caused Factorio itself to FuckingDie™, though that second one may be a bug with factorio itself, and not a mod issue.

7 months ago

could you include a video of you reproducing this crash?

7 months ago

sure, gimme a moment

7 months ago

video's 11mb, do you want it in the #social discord

7 months ago

just post it anywhere in a discord i also happen to be in and ping me, I'll try to figure out what actually caused the issue later, for now 1.0.3 should at least not crash for you

7 months ago

i'm gonna have to 8mb.video this shit, hol on

7 months ago

you can find my modding discord on all of my mod's main pages btw

7 months ago

i pinged ya already in #social

New response