Advanced Fluid Handling


Valves have been removed due to the current engine limitations. *Check out “Configurable Valves” by Stringweasel for a very clever and convenient valve mod* --Adds I, L, T, and Cross underground pipe extensions. --Adds pipes to ground with I, L, T, and Cross shaped underground outputs that are able to be rotated independent of the above ground port. --Adds an Underground pump. CHECK HOTKEYS FOR MOD.

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16 days ago
0.16 - 2.0
40.2K
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g Any chance of more tiers to match Bobs?

1 year, 8 months ago
(updated 1 year, 8 months ago)

Any chance of getting more tiers to match Bobs belts? In fact, it would be rad to just add tiers based on whatever belts are defined to make it more mod friendly.

10 months ago

Sorry, this is pipes. I assume you mean pipes, but bobs has lots of various materials to use, creating tons of variants for pipes. I don't really plan on making 10 different material pipes with 3 tiers each. There's already a lot of entities in this mod as it is, unfortunately.

10 months ago

FWIW, I use this mod with Bob's mods, the top tiers of both mods are very similar in throughput and underground distance so I'm quite happy. There is an opportunity for a tighter integration by changing the materials required to craft tier 2 / tier 3 pipes using some matching metal tiers. For example; use Aluminum for Tier 2 and Tungsten for Tier 3.

10 months ago

I did mean belts. Vanilla game has 1 gray pipe, and 3 belts. AFH has 3 underground pipes which are colored to match belts, so I assumed the tiers were based on belt tiers. I was hitting throughput bottlenecks in Seablock, but was mostly thinking it would be nice to have more reach, especially if there was an easy way to automatically detect and build based on belt tiers, but understand if it's not worth it. Thanks for responding.

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