Advanced Fluid Handling


<Now has advanced pipes for Space Exploration use> --Adds I, L, T, and Cross underground pipe extensions. --Adds pipes to ground with I, L, T, and Cross shaped underground outputs that are able to be rotated independent of the above ground port. --Adds an Underground pump. --Adds adjustable fluid valves (check, overflow, top-up). CHECK HOTKEYS FOR MOD.

Content
2 months ago
0.16 - 1.1
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Changelog

Version: 1.1.3
Date: 26. 01. 2024
  Features:
    - @dd00f (github) added support for bobsmods fluid box height. The mod will look to see if the option is turned on from the Bobsmod settings menu, and alter the height of all pipes within this mod to be 2 and 4 for tier 2 and 3 respectively, allowing greater throughput.
    - Added support for the upgrade planner for t1 and t2 pipes and underground pipes.
  Changes:
    - All space pipes have had their range changed to 16. It was supposed to be 14, double the base pipes length, but I didn't put them all at 14, so I just made them all match at 16.
Version: 1.1.2
Date: 14. 04. 2020
  Changes:
    - Change info.json name to match mod portal name and be more relevant.
Version: 1.1.1
Date: 14. 04. 2020
  Features:
    - Wire compatibility (finally) for the underground pump.
  Fixes:
    - Fix issue with space exploration compatible valves giving wrong result from mining.
    - Fix collision layer issues.
Version: 1.1.0
Date: 30. 11. 2020
  Features:
    - Update for 1.1
    - Single tile underground pipe junctions now draw their contained fluid icon in Alt Mode.
Version: 0.18.6
Date: 12. 06. 2020
  Features:
  Changes:
    - Tweak science and recipe of advanced space pipes. Now requires Heavy Girders.
  Fixes:
    - Underground pipes suddenly gained an above ground port. Removed this port.
Version: 0.18.4
Date: 09. 06. 2020
  Features:
  Changes:
  Fixes:
    - Space pipes could not rotate underground ports.
Version: 0.18.3
Date: 08. 06. 2020
  Features:
  Changes:
  Fixes:
    - Mod was not working if space exploration was not installed.
Version: 0.18.2
Date: 08. 06. 2020
  Features:
    - Space exploration compatible pipes added that have over double the reach.
  Changes:
  Fixes:
    - Script raised built no longer throws an error.
Version: 0.18.1
Date: 01. 05. 2020
  Features:
  Changes:
  Fixes:
    - Bugfixes as per users feedback in mods.factorio.com
Version: 0.17.6
Date: 24. 07. 2019
  Features:
  Changes:
    - Remove the puff of smoke when rotating the underground ports of pipe-to-ground or adjusting valves
  Fixes:
Version: 0.17.5
Date: 24. 07. 2019
  Features:
    - Add blue arrow to underground pump to make it clear even without alt-mode on.
    - Add thumbnail for mod portal.
  Changes:
  Fixes:
Version: 0.17.4
Date: 09. 07. 2019
  Features:
  Changes:
  Fixes:
    - Low res sprites
    - Mining results for underground pipe extensions
Version: 0.17.3
Date: 09. 07. 2019
  Features:
  Changes:
  Fixes:
    - Fix bad prototype accidental migration. (Rotation bug)
Version: 0.17.2
Date: 09. 07. 2019
  Features:
  Changes:
    - Major graphics overhaul
  Fixes:
    - Potential fix for check valve
    - Fix rotational directions for 1-2 pipes
Version: 0.17.1
Date: 25. 5. 2019
  Features:
  Changes:
    - Pump now reaches all three tiers regardless.
  Fixes:
    - Locale issues
    - Potential fix for error with "next upgrade target" on valves
Version: 0.17.0
Date: 22. 3. 2019
  Features:
    - Add reverse rotation (finally)
    - Update to 0.17
  Changes:
    - All 1-to-2 pipes are now a single recipe.
  Fixes:
    - Locale issues
    - Compatible with pipelayer
Version: 0.16.66
Date: 14. 10. 2018
  Changes:
    - Add adjustable overflow/top-up valves, along with check valves.
  Fixes:
    - Fix issue with pipes-to-ground not being able to be fast replaced.
Version: 0.16.65
Date: 10/11/2018
  Changes:
    - Removed pipeclamp (get PickerPipeTools)
    - Removed pipehighlight (get PickerPipeTools)
    - Blueprinted items behave like they should now. No more scripts to fix.
Version: 0.16.64
Date: 9/26/2018
  Features:
    - Added T1 pipecover graphics
  BugFixes:
    - Fixed issue with case sensitivity in certain icon paths (success)
Version: 0.16.63
Date: 9/26/2018
  BugFixes:
    - Fixed issue with case sensitivity in certain icon paths (Failed)
Version: 0.16.62
Date: 9/26/2018
  Features:
    - Moved clamp script to own file
    - Optional dependency for pipe-clamp mod
  BugFixes:
    - Fix conflict with own mod
    - Fix issue brought up in discussions forum with [] in pipe name
Version: 0.16.61
Date: 9/25/2018
  Features:
    - Adds ability to clamp properly against square and most rectangular entities. Let me know if there are any problems.
    - Change flying text notifications. Unclamped is now yellow.
  BugFixes:
    - Change One to One underground distance to 11
Version: 0.16.60
Date: ??????
  BugFixes:
    - Potential Attempt to concatenate field localised_name (a table value) error
Version: 0.16.59
Date: ??????
  BugFixes:
    - Fix blueprint correction for one-to-two-perpendicular pipes
    - Hid all icons for clamped pipes and extra pipes-to-ground included in mod from logistics and other menus
    - Efficiency and accuracy update for blueprint corrector
    - Fixed plenty of icon pointers for entities
    - Fix missing sprite for one-to-one-reverse-pipe-right in normal or less resolution
  Features:
    - Added temporary lock icon for clamped pipes to differentiate them.
    - Made clamped pipes have icons that match their unclamped version, but with a lock. Easier to determine what type of pipes you need
    - Overhauled Icons
Version: 0.16.58
Date: ??????
  BugFixes:
    - Temporary fix for Dectorio
    - Permanent fix for Factorissimo
Version: 0.16.57
Date: ??????
  Features:
    - Added pipe clamping tool. Just press rotate (Default is R) on a pipe (any mod any pipe) and it will "clamp" it in it's current position. This allows you to build other pipes nearby without them connecting to it. Press R on a clamped pipe to unclamp it.
    - Clamped pipes are able to be blueprinted. Note: when building on a clamped blueprint, single click the item or it will fast-replace it with a regular pipe. This is focused towards being more convenient for bots, as it's a blueprint anyways.
  Changes:
    - Changed default one to two to be perpendicular
    - Changed all fluid boxes to default size
Version: 0.16.56
Date: ??????
  BugFixes:
    - Fixed game breaking bug
Version: 0.16.55
Date: ??????
  BugFixes:
    - Backend and efficiency update. You will lose any correctable blueprint data, but just once.
    - Fixed bug where if a user places a pipe on a blueprint ghost that gets corrected, the game crashes.
Version: 0.16.54
Date: ??????
  BugFixes:
    - Fixed custom input bug
Version: 0.16.53
Date: ??????
  BugFixes:
    - Fixed intermediate products to be gated behind technology properly.
    - Fixed rotation problem on t3 pipes
    - Fixed various other random stuff
  Features:
    - Added blueprint script! Now you can blueprint this stuff without worrying. You will get flying text notifications for each entity fixed, and a notification when all ghosts have been fixed.
Version: 0.16.52
Date: ??????
  BugFixes:
    - I messed up the version number in the past. Derp. People can't pull updates properly.
  Features:
    - Added T3 pipes. Distance set to 33.
    - Added varying technology icons to match tier
    - Pipe Couplers. For all underground connections. Tiered.
    - Added custom intermediate items to reduce pipespam, clear up inventory clutter, and make the mod less cheaty.
  Changes:
    - Changed costs of research
    - T1, 50 Red
    - T2, 100 Red/Green
    - T3, 200 Red/Green/Blue
    - Changed pipes to "carry" more fluid. Testing on this one. May revert to regular pipe value.
    - T1 stays at 100 units.
    - T2 will be 150 units.
    - T3 will be 200 units.
    - Restructured build costs of all pipes to work with new items.
    - All pipe entities in mod now cost 5 segments per leg, appropriate pipe couplers for each underground port, and a pipe for the surface. Underground pipes do not cost a pipe.
    - Rotateable pipes-to-ground also cost 1 swivel joint
    - Because of above changes, regular pipe to ground entities are no longer rotateable. You must build the custom one-to-one pipe.
Version: 0.16.10
Date: ??????
  Features:
    - Added proper tier icons.
Version: 0.16.9
Date: ??????
  BugFixes:
    - Fixed icon in underground L entity.
  Features:
    - Added T2 pipes. Distance set to 22.
    - Added second tier research. Requires red and green research (30 units).
  Changes:
    - Rebalanced all costs. Every underground segment costs a pipe. Previous design was giving away free pipe lengths (1 pipe per leg underground)
Version: 0.16.8
Date: ??????
  Changes:
    - Altered included 4-to-4 pipe to 11 underground depth to match other pipes in pack
    - Due to multiple requests, and re-assessment of use of these items, flag replaced to "goes-to-quickbar" instead of "goes-to-main-inventory"
    - Added a prototype of a function that overrides build behavior of the underground I extension. You cannot build them any closer than their maximum distance to each other. Do not attempt to build any closer if your inventory is full.
Version: 0.16.7
Date: ??????
  BugFixes:
    - Fixed nil value bug on rotating pipes
Version: 0.16.6
Date: ??????
  Changes:
    - Redid graphics to match hue of each tier of belts (Only tier 1 right now. Next update will have T2 and hopefully T3 pipes)
    - Updated Ping utility to show pipes that don't have all possible neighbors in red
    - Reduced underground pipe junction costs by 10 pipes each, since you'll always be connecting it to at least one other pipe.
  BugFixes:
    - Fixed a bug in the 4 way underground junction being 1 tile shorter than it was supposed to be. This could have broken factories if you fast-replaced a lesser count junction.
Version: 0.16.5
Date: ??????
  Features:
    - Added a hotkey that will ping and show currently connected underground pipes for 15 seconds nearby you.
  Changes:
    - Made porthole covers slightly larger for increased visibility
Version: 0.16.4
Date: ??????
  Features:
    - Added low resolution graphics. Near impossible to make out arrows below "Normal" graphic setting.
    - Added a regular pipe that has 4 underground ports. Again, due to the way the engine is built, it will not show underground connections when hovered over. They're there.
  BugFixes:
    - Fixed low res graphic for pump. It's not dancing any more.
    - Fixed Locale information for the groupname and such. No more "Missing key" error.
Version: 0.16.3
Date: ??????
  Features:
    - Added mini underground pump
    - Custom HR and low res graphics
  Changes:
    - Changed version number to match game version with my subversion
    - **REMOVED UNDERGROUND PUMP** Check your factory to make sure you replace them with the minipump
    - Added grouping for mod pack
    - Organized item recipes properly
    - Redid icons to be more apparent
    - Restructured prototypes
  BugFixes:
    - Corrected issue with underground pipes not being selectable over ground resources
    - Made mod compatible with multiple surfaces and multiple forces
Version: 0.1.2
Date: ??????
  BugFixes:
    - Fixed game crashing graphics reference bug
    - Playtested underground pump
Version: 0.1.1
Date: ??????
  Features:
    - Added "Underground Pump" entity which only interfaces with underground pipes. (ALPHA)
  Changes:
    - Added low res version of underground pipe covers
    - Renamed pack and technology (Will have to research)
    - Changed "goes-to-quickbar" to "goes-to-main-inventory"
    - Made underground pipe rotation only available after research unlocked
  BugFixes:
    - Corrected loading bug with 0,0 collision box (Changed to collision mask water-tile)
    - Removed placeholder graphics from file (Made mod download smaller)