Advanced Fluid Handling


Valves have been removed due to the current engine limitations. *Check out “Configurable Valves” by Stringweasel for a very clever and convenient valve mod* --Adds I, L, T, and Cross underground pipe extensions. --Adds pipes to ground with I, L, T, and Cross shaped underground outputs that are able to be rotated independent of the above ground port. --Adds an Underground pump. CHECK HOTKEYS FOR MOD.

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16 days ago
0.16 - 2.0
40.2K
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g Control+Shift+P view underground pipes does not change state after first press.

6 years ago

Control+Shift+P to view underground pipe outlines can toggle on, but will not toggle off with a second press.
in control.lua set:187 local function showUndergroundSprites(event)

declare a variable first and then check if it is true or not and change the behavior of the control script to toggle outlines

ie:
local show-underground-outlines = false
--function prototype and initial logic check here
if show-underground-outlines = false then
---- show undergrounds and set variable to true
else
---- hide undergrounds and set variable to false
end.

6 years ago
(updated 6 years ago)

It's corpses. They appear and just disappear over time. You can reduce their display time if you'd like. This isn't a bug. It's intended to be a pulse that fades.

Without creating a fairly heavyweight on tick handler, this likely won't change until 0.17, where it's being changed to a highlight box which behaves slightly more efficient than using a corpse.

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