Underground valves may likely just be skinned pipe-covers with their symbol on the top. I would color code it instead of a white arrow to make them super easy to see different. I do like the idea of having it just change the type of valve instead of having different recipes. I'll experiment with this. More than likely it will be different recipes since different valves are actually made in different ways from each other.
My plan for underground tanks was exactly what you said, though I didn't even know someone else did it. I was just going to mask the current tank and clip off the bottom portion only leaving the roof and making the flat to the ground.
Inserter entities have custom vectors. What this means is you can adjust their insertion point and drop-off point and even point it in random directions around the base. For pipes I have to make a new entity for every different variant that requires an underground port in a different direction.
To add in his mod, someone would have to take all of my entities and create new sprites under his colors, with his permission. Once done I could build out the database of required entities.
For the mini pump I'm still experimenting with designs. I just wanted something in there for now. I'm gonna have to find a way to mesh it to the ground better, and make it look pipe-ey.
I might be adding a regular sized pump that's all underground to the game, along with probably a mini storage tank.