Tycoon

by gerpara

Become the transportation tycoon of Nauvis! Collect food from farms, craft delicious food and useful utilities, grow your cities, and cater to the needs of an ever-growing population.

Content
3 months ago
1.1
3.58K
Transportation Manufacturing

i "University only" science

3 months ago

I find it a bit odd that the technologies that enable the creation of science packs in universities require these very science packs
If this requirement is removed (starting with the logistics science), then it will be possible to complete the game without creating packs in the standard way after unlocking the university, which I find quite an interesting challenge

3 months ago

The university science techs (e.g. for green science in the uni) are tied to the player producing some of those science packs first, so that the production chain for products of a similar stage exist. We found it to be awkward when you could blitz through all the tech, while only having burner drills and the simplest furnaces.

This mod will most likely keep the science pack requirements, but we could look into adding another mod that you can install to change this behavior (like the miniloader fix for SE mod). Or if you're tech-savy, you can unpack the source code files, and remove the science pack requirements in the tech.lua file.

3 months ago

Sounds logical, but I'll still try to go through it with a minimum of science in the standard way, heh
I'll probably dig around a bit in the local files for this, so nothing is required from your side

In any case, thanks for the answer (and for the mod in general, just a nice variety of gameplay while waiting for the DLC)

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