Tycoon

by gerpara

Become the transportation tycoon of Nauvis! Collect food from farms, craft delicious food and useful utilities, grow your cities, and cater to the needs of an ever-growing population.

Content
4 months ago
1.1
3.58K
Transportation Manufacturing

a 0.0.20 - Technologies and Balancing

1 year, 2 months ago

0.0.20 - Technologies and Balancing

Warning: This patch is not backwards compatible. It probably won't work with older savegames.

A LOT has changed in this patch!

  • Housing tiers (residential, highrise) now have to be researched and don't unlock automatically.
  • Rebalancing of all Tycoon supply chains.
  • New primary industries: Fishery (spawns next to bodies of water)
  • New items: Milk (liquid), Bottle, Used Bottle, Flour, Dough, Bread, Fish Filet
  • New technologies that unlock supply chains: Farming, Husbandry, Meat Processing, Bottling, and Baking
  • New technologies that unlock housing tiers: Residential Housing, and Highrise Housing
  • Improve the town hall GUI with much more information

Other Changes

  • Increased currency value to reduce the amount of inserters needed: Each currency item is now worth 20x as much as it was before, but you get fewer of them.
  • Rebalance university production to be slightly more expensive than vanilla science packs.
  • Rebalanced the currency you get per resource that citizens consume. They now reflect the amount of energy required to produce them.
  • Use a predictable randomizer based on the map seed. If you run a map with the same seed, the cities should be equal across savegames. Each city will still be random.
  • Roads will now extend through power poles, lamps, and ground pipes (not above ground pipes).

Bugfixes

  • Fix typos in the English localization.
  • Fixed an issue where primary industries could spawn with their pipe connections right next to water or cliffs, which made them unusable.
1 year, 2 months ago
(updated 1 year, 2 months ago)

Known issues:

  • Houses are not well aligned in the city grid
  • The game doesn't explain why sometimes simple houses don't upgrade. It's because the higher tiers require some amount of urbanization (residential = 2 cells / 12 cells, highrise = 3 cells / 18 tiles). Should explain that better ingame, or use some other mechanism. If you're wondering why it's not upgrading, then make sure you have construction material and let the simple houses expand. The residential houses will come :)

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