0.0.20 - Technologies and Balancing
Warning: This patch is not backwards compatible. It probably won't work with older savegames.
A LOT has changed in this patch!
- Housing tiers (residential, highrise) now have to be researched and don't unlock automatically.
- Rebalancing of all Tycoon supply chains.
- New primary industries: Fishery (spawns next to bodies of water)
- New items: Milk (liquid), Bottle, Used Bottle, Flour, Dough, Bread, Fish Filet
- New technologies that unlock supply chains: Farming, Husbandry, Meat Processing, Bottling, and Baking
- New technologies that unlock housing tiers: Residential Housing, and Highrise Housing
- Improve the town hall GUI with much more information
Other Changes
- Increased currency value to reduce the amount of inserters needed: Each currency item is now worth 20x as much as it was before, but you get fewer of them.
- Rebalance university production to be slightly more expensive than vanilla science packs.
- Rebalanced the currency you get per resource that citizens consume. They now reflect the amount of energy required to produce them.
- Use a predictable randomizer based on the map seed. If you run a map with the same seed, the cities should be equal across savegames. Each city will still be random.
- Roads will now extend through power poles, lamps, and ground pipes (not above ground pipes).
Bugfixes
- Fix typos in the English localization.
- Fixed an issue where primary industries could spawn with their pipe connections right next to water or cliffs, which made them unusable.