Let me first say that I absolutely love this mod, and wish I could apply it to even more turrets than just the base game/Space Age ones. Not really my problem here though.
My problem lies with the fact that damage upgrades are... half working compared to how they should be? For example, my laser turrets at laser damage level 6 should be doing 20+71.8 damage, but as soon as I put them down, they're overwritten by the Turret Range Research version of the turret, which has the extended range, yes, but only deals 20+48 damage. Attack speed upgrades are consistent, thankfully, but this is a lot of lost damage that I can't get back without exponentially more research to compensate for the damage I'm already losing out on to begin with.
Is there some kind of fix for this? If I forcibly un-research the technology, the damage values return back to normal. As soon as I research even the first stage, that damage just goes away. Granted, one of the mods I have does add a little extra damage, about 10/15/20% or so, so it could be that it's that damage that isn't being retroactively applied to the laser turrets once they're all forcibly converted from Base Game over to Turret Range Research ones, but even regardless of those, this applies to all turrets that can receive range upgrades. As soon as they do, damage just goes out the window.
If it helps any, I've narrowed things down to the "Tech Tree Plus" mod, which adds... a whole mish-mash of technologies that are wide and varied, yes, but specifically it's the ones that buff the damage of the turret exactly, and not laser damage as a whole.
TL;DR, I just want to try and get the full damage benefit back and I don't know if this is a TTP issue or a TRR issue.