Turret activation delay


Built turrets need some time to activate

Content
17 days ago
2.0
18.2K
Combat

Changelog

Version: 0.2.1
  Changes:
    - Added duration parameter to interface function: entity_delay_activation
Version: 0.2.0
Date: 27.10.2025
  Changes:
    - Reworked internal storage of building turrets to use unit_number as key
    - New interface function: is_turret_delayed(unit_number) - returns data if the turret is delayed
Version: 0.1.3
Date: 27.09.2025
  Bugfixes:
    - Fixed turret activation when cloned an delayed turret
Version: 0.1.2
Date: 19.08.2025
  Changes:
    - New interface function: toogle_delay_when_cloned(true/false)
Version: 0.1.1
Date: 18.07.2025
  Changes:
    - New interface function: add_excluded_surface(surface_name), where turrets wont be affected
Version: 0.1.0
Date: 14.10.2024
  Info:
    - Initial release