Trigonometric Oil


This mod adjusts oil production chains to be slightly more involved at every step, without subjecting you to total intermediate chemistry hell. Includes some custom assets from other popular mods.

Content
1 year, 1 month ago
1.1
168
Fluids Manufacturing

Changelog

Version: 2.1.0
Date: 23. 03. 2023
  Adjustments:
    - Rebalancing of heavy and light oil cracking and plastic production to produce much more. Early game was much more complicated than expected. WIP.
Version: 2.1.0
Date: 10. 03. 2023
  Features:
    - New tech: Liquid fuels, requiring flammables and advanced oil processing which unlocks:
    - New building: Petrochemical plant, a specialized plant for fuel production and cracking
    - New building: Gas power station
    - New building: Gas furnace
    - Liquid fuel: a burnable fuel with better fuel value. You should use it, but can technically use any fluid with mixed results
  Adjustments:
    - Solid rocket fuel now uses liquid fuel instead of light gasoil
    - Liquid fuel is now a tech prerequisite for rocket fuel
    - Migration added. Please report any issues / broken saves / permalocked recipes, etc.
    - Coal liquefaction was re-introduced with version 2.0.0 but was undocumented
  Minor:
    - Heavy oil graphics updated, as well as dependent graphics like oil processing
    - Polyethylene grapics updated
Version: 2.0.0
Date: 06. 03. 2023
  Features:
    - Everything back into vanilla things for future compatibility
    - Unfortunately this will be non backwards-compatibile as the mod has been out for such a short time, with few users. I'm sorry if this breaks your save
    - A migration rewrite is planned to address this and previous broken saves in a better way
  Compatibility:
    - AAI Industry should be safe now
Version: 1.1.0
Date: 06. 03. 2023
  Features:
    - Vacuum pumps are now a separate class of machines, with art from the Air Filtering mod
    - Reordering of items in crafting menu to match recipe flow better
    - Productivity modules allowed in recipes
  Background:
    - Vanilla heavy/light/pet barelling recipes hidden correctly from autogeneration
    - Technologies have been integrated to vanilla techs instead
    - A lot of general code cleanup
    - Minor compatibility changes for Fracking, Cargo Ships, BZ Lead
    - Migrations from previous versions
Version: 1.0.2
Date: 04. 03. 2023
  Code cleanup:
    - Vanilla heavy/light/pet barelling recipes hidden
    - Sulfuric acid didn't need to be reimplemented, just the icon changed
    - Sorting order of recipes and technologies adjusted
Version: 1.0.1
Date: 04. 03. 2023
  Bugfixes:
    - Pumpjack recipe was re-added to basic oil tech as the player needs this to proceed.
Version: 1.0.0
Date: 03. 03. 2023
  Major Features:
    - Initial release.