Makes tree seeds blueprintable and robot-plantable. Shift-click or stamp a blueprint to place planting ghosts, then let construction robots plant trees automatically using seeds from your logistic network. Respects vanilla tree spacing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.909
Date: 2026-09-09
Changes:
- Space Age is now a required dependency.
- Added single-seed mode: a checkbox in the Tree Seeder popup for placing one tree-seed ghost per click.
- Bug fixes: vanilla factorio crash, GUI auto closing, ...
Version: 0.1.828
Date: 2026-09-09
Changes:
- Factorio 2.0.x (stable) release, functionally equivalent to 0.1.909 (2.1). Same feature set: required Space Age dependency, single-seed placement mode, and all bug fixes.
- Minimum required version raised to 2.0.65, not just 2.0.61, to avoid a tile_buildability_rules default-value bug present in earlier 2.0.x releases.
Version: 0.1.45
Date: 2026-08-28
Changes:
- Robot/blueprint-planted trees and plants now register with nearby Space Age agricultural towers, so towers harvest them automatically instead of sitting idle.
- Raised minimum required Factorio version to 2.0.61 (first version with the API this relies on).
Version: 0.1.44
Date: 2026-04-04
Features:
- Added Tree Seeder icon to the action bar.
- Added density slider popup for controlling tree placement density.
- Added area selection tool for painting tree-seed ghosts over a region.
Version: 0.1.0
Date: 2026-03-31
Features:
- Initial release.
- Tree seeds can be included in blueprints and planted automatically by construction robots.