Treez - Automated Tree Planting


Makes tree seeds blueprintable and robot-plantable. Shift-click or stamp a blueprint to place planting ghosts, then let construction robots plant trees automatically using seeds from your logistic network. Respects vanilla tree spacing.

Utilities
3 days ago
2.0 - 2.1
303
Environment Blueprints

Changelog

Version: 0.1.909
Date: 2026-09-09
  Changes:
    - Space Age is now a required dependency.
    - Added single-seed mode: a checkbox in the Tree Seeder popup for placing one tree-seed ghost per click.
    - Bug fixes: vanilla factorio crash, GUI auto closing, ...
Version: 0.1.828
Date: 2026-09-09
  Changes:
    - Factorio 2.0.x (stable) release, functionally equivalent to 0.1.909 (2.1). Same feature set: required Space Age dependency, single-seed placement mode, and all bug fixes.
    - Minimum required version raised to 2.0.65, not just 2.0.61, to avoid a tile_buildability_rules default-value bug present in earlier 2.0.x releases.
Version: 0.1.45
Date: 2026-08-28
  Changes:
    - Robot/blueprint-planted trees and plants now register with nearby Space Age agricultural towers, so towers harvest them automatically instead of sitting idle.
    - Raised minimum required Factorio version to 2.0.61 (first version with the API this relies on).
Version: 0.1.44
Date: 2026-04-04
  Features:
    - Added Tree Seeder icon to the action bar.
    - Added density slider popup for controlling tree placement density.
    - Added area selection tool for painting tree-seed ghosts over a region.
Version: 0.1.0
Date: 2026-03-31
  Features:
    - Initial release.
    - Tree seeds can be included in blueprints and planted automatically by construction robots.