Tree Collision (ZarSasha's Fork)


The collision box size can be reduced for all non-special trees, as well as the planted Nauvis tree variant, making it much easier to traverse dense forests. Updated fork of the mod "Tree Collision" by skomick.

Tweaks
22 hours ago
2.0 - 2.1
353
Environment

Changelog

Version: 1.3.2
Date: 2026-08-22
  Changes:
    - Refined the method for keeping proper distance between trees, so that dead/dry trees/trunks
      and exotic trees from the Space Age DLC can't form tight clusters and get in the way.
      NB: This fix will only work for new chunk generation and new saves.
  Internal:
    - Changed a function to return a value instead.
Version: 1.3.1
Date: 2026-08-07
  Bugfixes:
    - Fixed an error causing crash on load where the map generator bounding box of a tree in Space
      Age ended up smaller than its collision box, which is not allowed.
    - Fixed an error that could potentially prevent some or all trees from being modified.
    - Now rounds certain values properly.
Version: 1.3.0
Date: 2026-08-02
  Minor Features:
    - Added settings to modify collision boxes by a factor. NB: The sizes are no longer changed by
      default! A value between 0.01 and 1.0 must be selected (about 0.25 seems decent enough).
  Bugfixes:
    - Now preserves intended distance between naturally generated trees so smaller collision boxes
      don't cause denser forests or any tight clusters of trees. NB: This fix works best for new
      saves, since forests only spawn on newly generated chunks.
  Notes:
    - Reducing collision box size for planted trees also allows for denser manual planting! I have
      found no way of fixing that, hence the separate setting for it.
Version: 1.2.0
Date: 2026-07-15
  Changes:
    - Updated to work with Factorio 2.1.
Version: 1.1.0
Date: 2025-07-07
  Changes:
    - Removed support for yumako trees and jellystems, the solution was not ideal. See below.
    - Removed changes to map generator bounding boxes, since they increased distance required to
      various other entities and tiles. Instead simply accepts the higher density allowed by
      smaller collision boxes.
Version: 1.0.0
Date: 2025-07-07
  Changes:
    - Initial release. Forked from "Tree Collision" by skomick.
    - Collision box sizes are now reduced for all trees and their planted variants, including
      yumako trees and jellystems.
    - Increased the minimum allowed placement distance for all trees to compensate for the above,
      so the density limit remains at least roughly the same, whether the trees are naturally
      generated or planted by the player.
    - Removed the annoying critter sound effect from planted trees.
    - Added the mod "Squeak Through 2" as an optional dependency so it loads first (just as a
      matter of principle, not really necessary).
  Graphics:
    - Created a new thumbnail.