I had the same problem and edited the files inside the mod.zip locally to make it work. You need to enable experimental recipe option in Mod Settings -> Startup, no research is required. Afterwards, you can place bulk loaders by clicking a Train stop and clicking the new buttons on the left side of the menu.
I hope it's clear, the formatting on the forum is not the best. Let me know if it works or run into any problems!
The following needs changing to make it compatible with 2.1:
info.json
- Change "version" from "0.9.1" to "0.9.3".
- Change "factorio_version" from "2.0" to "2.1".
data.lua:
Change
train_loader_entity.circuit_connector = {
To
train_loader_entity.circuit_connector = {{
Change the corresponding closing brace from:
}
To
}}
control.lua
- Add:
local function sync_loader_recipe()
local enabled = settings.startup["train_loader_recipe_enabled"].value
for _, force in pairs(game.forces) do
local recipe = force.recipes["train-loader"]
if recipe then
recipe.enabled = enabled
end
end
end
-- Add this line inside script.on_init:
sync_loader_recipe()
-- Add this line inside script.on_configuration_changed:
sync_loader_recipe()