Modern Bulk Rail Loader

by Vyl

Modern remake of Bulk Rail Loader, has bulk train loaders and bulk train unloaders, and automatic loader placement. Fully functional. Open a train stop to get started. New sprite by an actual artist! (Hurricane)

Content
2 days ago
2.0
2.31K
Logistics Trains Storage

i Set transfer speed

22 days ago

Greetings!
Can You add settings to change load/unload speed (like 50-60 items per sec)?
Because now with instant load/unload this mod looks imbalanced

22 days ago
(updated 22 days ago)

That feature has been "coming soon" since day 1. Will eventually add it, I promise.

Granted, the whole point of having a gigantic 16 tile (or 36 tile, depending on mod settings) gravity powered bulk rail loader is that it's supposed to be a lot faster than a couple of inserters. Also the faster this mod is, the more UPS efficient it is

22 days ago

Thanks for the answer. sounds great. Because the concept of the mod itself is very cool, but really want a little realism)
I will look forward to it

22 days ago

Can You add settings to change load/unload speed (like 50-60 items per sec)?
Because now with instant load/unload this mod looks imbalanced

Thanks for the answer. sounds great. Because the concept of the mod itself is very cool, but really want a little realism)
I will look forward to it

So if not for the speed, why use this mod?

22 days ago

Can You add settings to change load/unload speed (like 50-60 items per sec)?
Because now with instant load/unload this mod looks imbalanced

Thanks for the answer. sounds great. Because the concept of the mod itself is very cool, but really want a little realism)
I will look forward to it

So if not for the speed, why use this mod?

It’s more convenient than tons of chests and inserters

22 days ago

Thanks for answering. Another question if you don't mind.

Are you going to keep updating the speed throughout the game? Purely vanilla I can make a train stop that loads/unloads nearly instantly.

22 days ago

Yes, but it’s in late game when inserter’s capacity 100 or even more

21 days ago
(updated 21 days ago)

You can do that with 10-12 belts and initial bulk inserters before leaving Nauvis. So maybe just an option that puts these behind bulk inserter tech?

(Not to mention on the realism angle, in vanilla Factorio that I can load a train full of 400 entire functioning automated oil refineries long before a train load of ore finishes. And realistically, this is a gravity loader, it holds everything above the train and drops it in much faster than 50-60 items per second. Or into a pit below the train, also much faster.)

Normally I wouldn't care how you use a mod, but many people use this mod not only for the convenience, but also the UPS savings, and making it work like you're saying can be a pretty big UPS hit.

21 days ago
(updated 21 days ago)

Double post

20 days ago
(updated 20 days ago)

To be fair even in just the modern day, which I feel is kinda lower tech than some of our factorio stuff, modern loaders empty 100 ton train cars in 30 seconds(or less as some are designed to be able to just tip sideways and unload effectively immediately), and it's only that slow for safety reasons as coal dust explosions are a very real thing.
Indeed the reason why in real life unloading and loading even takes as long as it does for bulk materials in real life is because of problems with dust generated, as well as static electricity, and because there's not too much incentive to push for even faster loading/unloading times as travel is still by far the largest consumer of time in transit.
Given that the factorio day is mere minutes in real time, the speed at which they load/unload isn't really that unrealistic.
If you're bothered by the lack of realism anywhere, it should be in how easily we mine the materials in the first place(or that we can put rocket fuel in a train lmao).
Large scale mining operations are both far more complicated and destructive than simply "pick up rock on ground" like in factorio.

18 days ago

or that we can put rocket fuel in a train lmao

"Rocket Fuel" can mean lots of things. One of them is RP-1, which is none other than "highly refined kerosene".
Kerosene/paraffin can also be used for cooking and/or lighting. Albeit for such use they are not needed to be "highly refined".

Using "rocket fuel" in a locomotive of itself is not strange. After all, the train seems to be ECE (External Combustion Engine), or in other words, "turn water into steam". Whatever fuel is being used -- wood, coal, solid, rocket, nuclear -- is only for heat generation.

18 days ago

Normally I wouldn't care how you use a mod, but many people use this mod not only for the convenience, but also the UPS savings, and making it work like you're saying can be a pretty big UPS hit.

It can be provided as an option.

Some of us -- me included -- want to use this only for simplifying things. As a replacement for the venerable "Bulk Rail Loader" mod that is still not working properly with 2.0.

So if desired, player can choose "instant loading" or "gradual loading". The former if wanting to save UPS, the latter if wanting to reduce the OP-ness of instant loading.

17 days ago
(updated 17 days ago)

Normally I wouldn't care how you use a mod, but many people use this mod not only for the convenience, but also the UPS savings, and making it work like you're saying can be a pretty big UPS hit.

It can be provided as an option.

Some of us -- me included -- want to use this only for simplifying things. As a replacement for the venerable "Bulk Rail Loader" mod that is still not working properly with 2.0.

So if desired, player can choose "instant loading" or "gradual loading". The former if wanting to save UPS, the latter if wanting to reduce the OP-ness of instant loading.

My point is encouraging one to not feel it that OP, nor that unrealistic, as it's far more realistic than putting the exact same cell that you'd put in a rocket in a train and "just having it work."
Given the small lift weight, extreme shelf stability, complete lack of piping required, and the derivation of the fuel from a solid-fuel mix, it seems more like we're using effectively super-sized model rockets with a solid fuel type, or fuel cells. Using such rocket fuel in a train would not just be ineffective, it would
very likely explode the train from the pressure. Rocket fuels are designed for specific impulse, not for heat, which barring some serious retooling of the train, seems unrealistic to just hot-swap with coal.
It'd deffo be nice as a feature to have controlled loading speeds, not just from a "oh no OP" standpoint but for the sake of more granular timing, just critiquing the constant worry of "OPness" or "unrealistic"ness that pointlessly gamifies things that exist in real life just fine, when there are far more 'gamey' unrealistic mechanics in the game, as many of my favorite mods have been made needlessly complicated over worries of such things from third parties.

Semi related - mayhap to help avoid UPS issues, rather than a transfer speed, you could use a delay before trains are loaded/unloaded. This may help to still sufficiently simulate loading/unloading while still remaining "fair" as well as avoiding unnecessary calculations?
In real life, the delays involved with these are similarly more of just that - a delay while trains are coupled to the track, or anti-dusting measures are taken.

16 days ago

I've added a slow mode transfer speed in the settings, does 4 stacks a second so 10 seconds for a standard wagon. I'll be updating it to allow any value later after more testing and development

13 days ago

Just a suggestion, I have been here since day one.. what if you tied it to research? 1-3 tiers of speed rather then through settings? Either way, thank you for being responsive and open to suggestions and working on this mod.

If I could send ya a coffee, I would.

12 days ago
(updated 12 days ago)

I was actually considering just having multiple tiers of loaders in the same way we have multiple tiers of belts, I might have to look into doing that again

Also the only reason updates have slowed down on this mod are because I'm working on the graphics and also working on several other new mods. I still have big updates planned for this one

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