Modern Bulk Rail Loader

by Vyl

Modern remake of Bulk Rail Loader, has bulk train loaders and bulk train unloaders, and automatic loader placement. Fully functional. Open a train stop to get started. New sprite by an actual artist! (Hurricane)

Content
2 days ago
2.0
2.31K
Logistics Trains Storage

i Multi-unit and longer trains support?

a month ago

Hi, I see the GUI only supports 1-4 cars, with no option for "Trains have multiple Locomotives".

My rail network exclusively uses trains with 3 locomotives and 8 cars, so from the screenshots and videos this mod would be incompatible with my network.
Perhaps change it from buttons to just a text entry box that takes any number? I've also seen networks that use 1 locomotive, 4 cars, a second locomotive, then 4 more cars, then the third loco at the end.

It might be better to have these loaders as a placeable object rather than as a GUI-controlled thing.

a month ago

I am working on a new UI to handle any train configuration. Also at some point I want to do what cybersyn does and just auto detect train configuration based on inserter placement relative to the tracks

a month ago

I'm not sure auto detect is the best idea. Since the load/unload objects are wider than the track, anyone using it would need to know that ahead of time. Then you also have issues of prexisting worlds adding this mod and what that would mean for the auto detection (kind of the same issue as the first really).

I would almost think having the load/unload as placeable items would be better (keep it simple). You could keep the GUI and have it essentially place down blueprints of the load/unload that will mark anything in the way for destruction.

Additionally, keep in mind that you may want to have a loader over an engine to fill with fuel, so just skipping those spots might not be the best for everyone. With the ghost/blueprint idea, you could just cancel the ghosts you don't want, and undo the destruction of stuff you already have.

The other option would be a bit more difficult on your side, where you have the GUI in its own category tab (like the existing "Trains on the way" and "Trains with this stop"), and then you can have more information about the stops. Maybe a bit like setting up stops for a train where you add a stop/station (spot where car sits), then specify if it's load/unload/spacer (spacer is just plain track). You might even be able to specify whether it's cargo or fluid (if they show as ghosts, the different types could take pumps over inserters in their recipes). Like I said, a lot more work.

a month ago
(updated a month ago)

it already has support for loader over an engine. I'm also considering having a checkbox in the settings for item mode/no item mode. As for the tab gui, I think if I redesign the current UI, it would be possible to have fine grained control over the train shape while still fitting in the new small left window that I made, hopefully

I will play around with items and blueprints a bit

edit: updated the mod so it places blueprints instead of nothing on spots where a player wanted a loader but it was an obstructed spot. next I'll mess around with giving players an item (I'll probably get distracted making a new UI instead)

23 days ago

I see multi-train support is there but only at the head of the train.
I run all my trains as 1-4-1 or 1-4-1-4-1. Current is okay for the 1-4-1 train but there is bin over the second engine in the 1-4-1-4-1.
The original version allowed placing the loader/unloader as free form so was easy to sort out.

23 days ago
(updated 23 days ago)

The original version allowed placing the loader/unloader as free form so was easy to sort out.

You can already freely pick up the rail loaders to help make the exact configuration you want. However I am working on an overhauled UI to make this easier

23 days ago

I tried that and it just places a ghost. I find the first one is not placed correctly and delete it. Press q to pick the next one done and paste it in the correct location and just get a ghost of i that is never built. Shows steel chests missing and I have hundreds of them in my inventory.

23 days ago

I don't mean placing any ghosts by hand. I meant you could set a train length to 9, a engine gap of 1, place the loaders via the train stop, and then manually mine the loader in the middle that you don't want, and now it's got a 1-4-1-4-1 configuration. Just tested it on my end and it worked fine

23 days ago

Okay I see what you mean. I tried that and you are right it does work. I have however found a bug. I wanted it to be the same size as my chests so set the number of stacks to 496. However the result was they only had 96 stacks. It is dumping the first number

23 days ago
(updated 22 days ago)

The current max stacks is 160, the settings menu shouldn't let you set it to any higher than that. Or do you mean you tried editing the settings.lua file?

22 days ago

Not taking about the stack size. Talking about the number of slots in each one. There is a setting in the Game settings. I entered 496 in there. When I got in the game and put down the station and checked one it had 96 slots not 496. To match my chest version I need 496 slots time 8 unloaders/loaders.

22 days ago

I think we are talking about the same thing. You mean this setting, right? https://i.imgur.com/vrlzHHk.png
are you clicking "confirm" after putting a new value in?

22 days ago

Okay I think I messed up. I must have the original installed as well and that had only one setting called Bulk Rail Loader. Any chance of make the value range bigger?

22 days ago

Hi, I see the GUI only supports 1-4 cars, with no option for "Trains have multiple Locomotives".

My rail network exclusively uses trains with 3 locomotives and 8 cars, so from the screenshots and videos this mod would be incompatible with my network.
Perhaps change it from buttons to just a text entry box that takes any number? I've also seen networks that use 1 locomotive, 4 cars, a second locomotive, then 4 more cars, then the third loco at the end.

It might be better to have these loaders as a placeable object rather than as a GUI-controlled thing.

Just my two cents, the gui-auto-place is my favorite thing about this mod.

22 days ago
(updated 22 days ago)

I finished the UI overhaul that allows for any train configuration imaginable, see the new first gif in the description. Also I'm glad to see some people like the auto placing feature

New response