Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.8
Date: 2024-09-03
Changes:
- Updated rail block detection logic
Version: 0.1.7
Date: 2024-09-02
Bugfixes:
- Color whole segment attached to rail signal instead of only the one rail section the signal is connected to
Version: 0.1.6
Date: 2024-09-01
Changes:
- Added GUI
- Bottleneck overlay is toggleable instead of a limited time to live
- Added top 20 signals with longest waiting time
Version: 0.1.5
Date: 2024-09-01
Bugfixes:
- No more generating an error when train waits for station/signal while there is no station/signal
Version: 0.1.4
Date: 2024-08-22
Bugfixes:
- Clean up some unnecessary game.print statements
Version: 0.1.3
Date: 2024-08-22
Features:
- Algorithm improvements, again
- Added support for modded rails since we now look at the prototype and not the individual rail name
Changes:
- Reduced to one function to show throughput and waiting combined
- Updated color scheme ranging blue-green for throughput and yellow-red for waiting/bottleneck
Version: 0.1.2
Date: 2024-08-22
Bugfixes:
- Damn it autocorrect, one typo and your whole codebase is urinated
Version: 0.1.1
Date: 2024-08-22
Features:
- Introduced bottleneck visualization to show how much time trains spend on a rail segment
Changes:
- Algorithm improvements
Version: 1.0.0
Date: 2024-08-18
Features:
- Initial creation