Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.8 Date: 2024-09-03 Changes: - Updated rail block detection logic
Version: 0.1.7 Date: 2024-09-02 Bugfixes: - Color whole segment attached to rail signal instead of only the one rail section the signal is connected to
Version: 0.1.6 Date: 2024-09-01 Changes: - Added GUI - Bottleneck overlay is toggleable instead of a limited time to live - Added top 20 signals with longest waiting time
Version: 0.1.5 Date: 2024-09-01 Bugfixes: - No more generating an error when train waits for station/signal while there is no station/signal
Version: 0.1.4 Date: 2024-08-22 Bugfixes: - Clean up some unnecessary game.print statements
Version: 0.1.3 Date: 2024-08-22 Features: - Algorithm improvements, again - Added support for modded rails since we now look at the prototype and not the individual rail name Changes: - Reduced to one function to show throughput and waiting combined - Updated color scheme ranging blue-green for throughput and yellow-red for waiting/bottleneck
Version: 0.1.2 Date: 2024-08-22 Bugfixes: - Damn it autocorrect, one typo and your whole codebase is urinated
Version: 0.1.1 Date: 2024-08-22 Features: - Introduced bottleneck visualization to show how much time trains spend on a rail segment Changes: - Algorithm improvements
Version: 1.0.0 Date: 2024-08-18 Features: - Initial creation