Tower Defense Evolution - Rewrite


Pure tower defense: progress by killing biters, dense nest placement, periodic waves with bosses, Master Ammo Chest system. Rewritten with prototype-based enemy scaling for better performance and control.

Tweaks
2 days ago
2.0
53
Combat Enemies Environment

g Found a few issues

10 hours ago
(updated 10 hours ago)

Thanks for the mod! I first played the original one, but I got so swamped by random attacks (pollution triggered) that I went to the forums and noticed that there's a new one released just 2 days ago. Oh the fun!

However, this one has some issues:

  • When starting a game the text says that worms are now disabled, but I can see worms still exist.
  • Research doesn't seem to work. I have 220 research points and try to get the turret (costs 120rp). Nothing happens.
  • I'm still getting random attacks between waves.

Keep up the good work and I'll be happy to keep testing when the next version's out!

2 hours ago

Thanks for the mod! I first played the original one, but I got so swamped by random attacks (pollution triggered) that I went to the forums and noticed that there's a new one released just 2 days ago. Oh the fun!

However, this one has some issues:

  • When starting a game the text says that worms are now disabled, but I can see worms still exist.
  • Research doesn't seem to work. I have 220 research points and try to get the turret (costs 120rp). Nothing happens.
  • I'm still getting random attacks between waves.

Keep up the good work and I'll be happy to keep testing when the next version's out!

Hey! glad you found the new one, actually now pollution attacks are part of the mod, waves are calculated based on the biters you kill between waves, I'm still figuring out a balance, but as for now you can tweak in the settings by a % the amount of biters that will show in the next wave based on the biters killed by pollution

As fot the worms, i have to figure it out, i dont know how or why they spawn, but at least the reports say that they have 1 hp, ill try to fix it for the next patch

About research, are you trying to put the tokens in a lab? (i know there's some spaghetti code there and im trying to come up with a better solution sorry)

an hour ago

Aha, that's a welcome change. Then pollution becomes a useful mechanic again.

Research: I'm leaving them in the CC (or silo, whatever that thing is called), just as I did in previous mod. Am I now supposed to move them to a lab?

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