This mod adds several upgrades to endgame military on Nauvis, most of which is locked behind a new science pack. The mod revolves around a new processing stage of uranium which is used in many of the new weapons and items.
Contents:
- A new science pack, unlocked after Utility science, that is crafted with rockets, uranium, and concrete
- Upgraded versions of laser, gun, and flamethrower turrets
- A radioactive material called Xeronium that is made by processing uranium in a centrifuge
- Upgraded centrifuges that can take in fluids
- Uranium and xeronium infused oils, and xeronium-based ammunition for most weapons
- Stronger wall types
- A higher tier of combat armor equipment
- Lightly irradiated fish that inexplicably provide more healing
Future content:
- Rescaled and recolored models for the new turrets, right now they don't fill their bounding box properly
- Updated colors for some details like flamethrower streams
- Rebalancing of the tech tree and damage values, they aren't very finely tuned right now
This mod is effectively done but not fully polished, it's been sitting in this state for about a month but since it's playable I figured I'd upload it to the portal and fix everything up when I get the motivation. It should still provide some fun and value to a military-oriented playthrough. The mod is probably best experienced alongside other military mods, specifically those that enhance biters, since as it stands the stronger ammo and turrets aren't necessary against vanilla behemoths.
All sprites in the mod are recolors/edits of existing base game sprites.