Tiberium tweaks


Adds some extra tweaks to Tiberium mod, like: - recipes to make things from Tiberium products - new graphics for trees (nodes) - tiberium spikes graphics. - rails from sludge instead of stone - portable fission reactor using tiberium cells.

Tweaks
2 days ago
2.0 - 2.1
976
Logistics Fluids Manufacturing

g Invisible Nodes

9 days ago

Unsure of what caused it, but the tiberium tree (node) graphic poofed mid game for me.

Nodes are still there and seem to function normally, but are just invisible. They were there at the start of the run and had their little spray animation as expected, but suddenly went invisible. Persisted through a save/reload and a full game restart. Starting a fresh run, the nodes are visible again.

Running a few mods for this particular save, but the only modification ones for the F&C mod are this one, a centrifuge one, and one that makes the Tiber planet 100% covered in tiberium.

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