I like the idea of this mod, a really cool addition to make the game spookier. However, it seems to cause a desync every time my friends join me, disabling this mod fixed the desync. Is there a way you can fix that? I can try to attach the desync log if you need it, I'll have to get a friend to send it to me.
The problem is obvious if you know how multiplayer safe mods are supposed to work.
All variables that contain non static data are supposed to be slotted into the global table, not left as a global variable.
Only the global table is properly saved and synced across players, so if someone joins a map in it's current state, most of their data will be reset to the defaults since this mod doesn't use the global table for most of it's data.
I've figured it's easy to turn the vanilla evolution rate down and crank up the min and max attack group size to get a similar experience of large, low-health enemies. Only difference is every attack is a large one. [Noxys Fading] mod goes well with it to make bodies despawn faster, as well as [Loss Prevention] to keep them reasonably killable at all times. And if you want I think the [Clockwork] mod has an option for aliens to attack only (or more likely) at night.