Streamlined fork of Thermal Solar Power by MarximusMaximus and others. Contains the basic thermal solar panel (+ large version for better performance), heat exchanger & heat pipe. A new heat loss mechanism has been added, along with various features, visual updates, settings and new mod compat. The mod is carefully balanced for vanilla, but can be configured.
Mods introducing new content into the game.
Version: 1.1.2 Date: 2023-12-11 Changes: - Updated energy parameter suggestions for Sea Block (removed them entirely). - Updated thumbnail.
Version: 1.1.1 Date: 2023-11-22 Changes: - Updated thumbnail to reflect the new graphics.
Version: 1.1.0 Date: 2023-11-22 Changes: - Increased version number to 1.1.0. - Updated thermal solar panel graphics with much better ai upscaling along with careful retouching. I couldn't really improve connection sprites due to some game limitations, but the overall result seems better.
Version: 1.0.9 Date: 2023-11-21 Changes: - Fixed an issue with high-res connection sprites apparently not being loaded. Also retouched some graphics to fix issue with too dark shadows on connections. May improve it further another time. - Removed some unneeded variables and checks on value inputs from Startup Settings. - Adjusted suggestion for Sea Block in Startup Settings. - Clarified some code.
Version: 1.0.8 Date: 2023-11-19 Changes: - Added mod adaptation for Sea Block along with a balancing suggestion in Settings. (Note: Will not reduce heat pipe max temp due to possible risk of save crash). - Removed unneccesary text from Settings.
Version: 1.0.7 Date: 2023-11-19 Changes: - Made suggestions in Startup Settings on how to balance energy parameters for the overhaul mods, based on experimentation. Difficult, many things to consider! - Made an internal variable name easier to recognize.
Version: 1.0.6 Date: 2023-11-18 Changes: - Adjusted tech cost and prerequisite alternatives. - Adjusted all recipe cost alternatives. - Added mod adaptation for Space Exploration. - Restructured code for recipes and tech.
Version: 1.0.5 Date: 2023-11-17 Changes: - Fixed a typo in Startup Settings.
Version: 1.0.4 Date: 2023-11-17 Changes: - Added option in Startup Settings to adapt recipes and tech tree to particular overhaul mods. Options so far include Industrial Revolution 3 and Krastorio 2. Energy parameters may still have to be adjusted by the user for better/preferred balance. - Added the command "/tspl unlock" which can forcefully unlock all recipes in this mod. - Improved layout and description of some of the code, fixed a description in Settings.
Version: 1.0.3 Date: 2023-11-16 Changes: - Fixed issue with the large Thermal Panel returning a small panel when mined! No idea how I overlooked this... - Fixed changelog.
Version: 1.0.2 Date: 2023-11-15 Changes: - Thermal Solar Panels: - Removed 3x heat transfer rate bonus from large variant to better match the normal one. - Adjusted heat transfer rates from 12MW to 18MW (so at least 27 large panels can transfer their heat energy to one end-point). - Removed heat transfer loss entirely to simplify. Script for heat dissipation is sufficient. - Basic Heat Exchanger: - Increased heat transfer rate from 12MW to 500MW to match the Basic Heat Pipe (this better matches material costs for both too). - Removed heat transfer loss of 1°C, since it is not a feature of the vanilla variant. - Made energy conversion rate (and thus fluid throughput) configurable in Startup Settings. - Tidied up some code and descriptions. Compacted some code related to graphics assets. - Fixed some startup setting descriptions. - Added missing info to changelog for v.1.0.0.
Version: 1.0.1 Date: 2023-11-13 Changes: - Made some corrections to changelog. - Removed some unused code.
Version: 1.0.0 Date: 2023-11-13 Changes: - Initial release, for Factorio version 1.1.94. - Copied the mod Thermal Solar Power 1.2.0 by MarximusMaximus (and more). - Removed all higher tier versions of machines to simplify the mod. - Removed evaporation pond and heat accumulator, not really needed. - Removed recycler since need for recycling is much lower now. - Changed recipe costs and various other properties. - Changed sorting order of items in menu, grouping them all together. - Added icon graphics with changed hue for the basic heat exchanger and basic heat pipe. - Changed thumbnail. - Updated MIT License to include my username as well. - Updated both English and German locale (relied mostly on Google Translate for the latter), while discarding the Italian one (too difficult for me to update). - Added option to create fast replaceable groups for heat exchangers and heat pipes. Off by default to better deal with mod conflicts. Works with Bob's Power. - Basic Heat Exchanger: - Fixed visual glitch where heat pipes were always brightly glowing, by setting min. glow temp lower than max. temp. Set max temp to 1000°C to avoid heat visual mismatch in general. Won't matter much for game balance anyway due to heat loss. - Somehow fixed a graphics priority issue noticed around the panels as well. - Thermal Solar Panel: - Added missing shadows (had to change prototype from heat-pipe to reactor and create a new shadow image). - Improved visuals by trimming base sprite images and creating heat pipe connection sprite images for south direction. Not perfect. - Added optional ai-upscaled high-res version of the thermal solar panel graphics. - Added heat loss mechanism where loss is proportional to temperature above 15°C. - Made output be affected by surface solar power multiplier (useful for mods like SE). - Added settings to change heat energy output (range: 37.5 - 120 kW). - Added a makeshift sunlight indicator which provides a snapshot of sunlight level on gui opened. Very slowly goes down (because >0 amount of fluid must be consumed). Tiny issue: Death, crash, disconnection may leave fluid behind. Click entity to reset. - Large Thermal Solar Panel: - Created a 9x9 area version of the panels, for better performance. A bit more efficient as a side effect of how the heat mechanism works. - Made custom graphics for entity, icon and remnants. - Basic Heat Pipe: - Reduced heat capacity to a quarter of the vanilla variant. - Debugging/info: - Fixed issue with temperature script sometimes not working on mod update, by automatically rebuilding an internal list. - Added the command "/tspl reset" to rebuild internal list of panels on all surfaces (just an extra safety measure). Also clears any "solar-fluid" used for makeshift sunlight indicator. - Added the command "/tspl info" to inform of solar power multiplier and max. possible panel temperature on player's current surface.