Actual Underground Pipes


What? Pipes that are actually... underground!?

Tweaks
3 days ago
2.0
440
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g Belts Please?

21 days ago

can something similar be done for belts as well??

20 days ago

I've looked into implementing a similar system for belts, and unfortunately with how hardcoded they are, there's no simple solution for it. I'd need to implement it a whole other way, which may be very performance heavy, especially in SA/(general term for mods with space exploration) saves. If/when I do implement it properly, it would be a whole separate mod because they work vastly differently under the hood.

19 days ago

thanks for the reply
I really like your implementation of Underground Pipes its incredibly elegant and fair and would love to see the same done for belts, there are other solutions out there but pretty much all of them either have a hard dependency on Space Age (no bueno if playing Py), seem kind of cheaty or both

19 days ago

That's good to hear, I'm really happy with how it turned out.

Really? All dep on SA? Cheaty? I havent seen any other solutions, do you mind linking them?

I make all of my mods compatible with pY if not explicitly for pY (see BIM), it's the only Factorio I actually play aside from building challenges, and I'm currently maintaining pYBlock. So it's a big part of the inspiration for the specific implementation of my mods.

I definitely plan on looking into a belt solution, just know it will probably be a while.

18 days ago

https://mods.factorio.com/mod/beltlayer-by-orillien
- its a 2.0 port of a mod that was pretty much a must have for me prior to SA but sadly is now dependent on SA
https://mods.factorio.com/mod/UndergroundTransport
- I may be wrong (tech/material investment may justify it) but it looks like item teleportation to me (hence cheaty) and also dependent on SA

17 days ago

Dang, that's weird. Not sure why both of them require SA... the second one definitely seems cheaty though.

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