Actual Underground Pipes


What? Pipes that are actually... underground!?

Tweaks
a month ago
2.0
1.08K
Logistics Fluids

g [fixed] Fluid Must Flow

6 months ago
(updated 6 months ago)

Planet Maraxsis need Fluid Must Flow,If possible, I hope you can increase its compatibility

6 months ago

I'll look into it, thanks for letting me know.

6 months ago
(updated 6 months ago)

What if just making it entirely ignore the Super Pipes? Like, make the mod do not see them so it doesn't try to alter them and therefore crash the game.
It would not add AUP for the Super Pipes, but it would at least solve the launching of the mod with the other mod.

6 months ago

I'm working on full compatibility now, it shouldn't be too difficult. It was just more work than a few lines of code, which is why I didn't do it in the first place. If it does end up being too much work, then I'll think about doing that.

6 months ago

MANY HUGS SENT!

Thanks!

6 months ago

Much love for such an update! Would be neat to have the ducts underground as well.

6 months ago

Fixed in latest release! There are a few things that had to be tweaked; namely the selection boxes are rather large and not shifted to reflect the placement of underground pipes, as well as there is no way of telling what kind of pipe it is just by the shape of the fluidbox visualization. As such, I have added a new feature: underground pipe opacity. Underground pipes will show up with a configurable opacity value, so you can see them better. Ducts have a separate setting, in case you wish to just see those.

If you wish for me to shrink the selection boxes more, let me know! That's not super hard to do.

6 months ago

Underground ducts now auto join if the setting is enabled (and your chat is no longer spammed) in v0.1.7

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