Actual Underground Pipes


What? Pipes that are actually... underground!?

Tweaks
2 days ago
2.0
406
Logistics Fluids

g [fixed] Fluid Must Flow

a month ago
(updated a month ago)

Planet Maraxsis need Fluid Must Flow,If possible, I hope you can increase its compatibility

28 days ago

I'll look into it, thanks for letting me know.

28 days ago
(updated 28 days ago)

What if just making it entirely ignore the Super Pipes? Like, make the mod do not see them so it doesn't try to alter them and therefore crash the game.
It would not add AUP for the Super Pipes, but it would at least solve the launching of the mod with the other mod.

27 days ago

I'm working on full compatibility now, it shouldn't be too difficult. It was just more work than a few lines of code, which is why I didn't do it in the first place. If it does end up being too much work, then I'll think about doing that.

27 days ago

MANY HUGS SENT!

Thanks!

26 days ago

Much love for such an update! Would be neat to have the ducts underground as well.

22 days ago

Fixed in latest release! There are a few things that had to be tweaked; namely the selection boxes are rather large and not shifted to reflect the placement of underground pipes, as well as there is no way of telling what kind of pipe it is just by the shape of the fluidbox visualization. As such, I have added a new feature: underground pipe opacity. Underground pipes will show up with a configurable opacity value, so you can see them better. Ducts have a separate setting, in case you wish to just see those.

If you wish for me to shrink the selection boxes more, let me know! That's not super hard to do.

22 days ago

Underground ducts now auto join if the setting is enabled (and your chat is no longer spammed) in v0.1.7

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