The Cave


Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have 30 seconds to place lights before the darkness becomes dangerous.https://discord.gg/Fx7ycAbYP

Content
5 days ago
2.0 - 2.1
2.29K
Factorio: Space Age Icon Space Age Mod
Enemies Environment Mining

g Feedback

a month ago

Hello! Great mod! Some feedback from my current playthrough. This is only my opinion .

The resource catcher trivialized much of the game (or maybe its intentional?). Specifically:
-Resource catchers allow export of resources from 30 minute event cave. Input output belts useless / never used. I actually really did not mind, and preferred this method.
-moving water, oil, sulfer and all resources into the factory. No longer needed to use deployment to get resources in. Again, really kinda liked it.
-No reason to use the resource gather via Quatron Laser / logistic laser. This is a fun mechanic and deep storage is a great solution for mid game i wish i would have done it earlier.

Instead of mining walls, I used the mobile factory / tanks to ram them effectively skipping all triggers.

Pretty sure the evolution is wrong inside of the military cache cave thing. way to easy.

balanced coin market? Nope just sell reinforced concrete lol.
I actually would prefer some sort of auto selling system like a resource sink like Satisfactory. Pretty much belt in any resource and it adds up the underlying costs to output a coin (or some other math)

Biter nests do not spay biters with coin value even if the nest has value .

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