The Cave


⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.

Content
8 hours ago
2.0
1.33K
Factorio: Space Age Icon Space Age Mod
Enemies Environment Mining

b Few bugs and misc feedback

5 days ago
(updated 5 days ago)

Bug Fixes

  • Ore exiting a cave can exit by any exit underground belt of that cave type (two different uranium caves

  • Biters in caves spawned by rocks don't use main cave's evolution level.

  • Belt dragging after a research upgrade (when replacing a belt with an upgraded tier by dragging) tries to fill the space between underground belts with regular belts still.

Design Suggestions and QoL Suggestion

  • Bias the mixed resource patches towards iron, so it more closely matches the resource distribution.

  • Make the intput and exit belts for the uranium cave not face the pipes that need to put fluid into them. Yes the can be rotated, but didn't realize this as first. So minor convenience change for others who never realize this.

  • Pressing escape exits the regular menu, but not the coin spend/buy menu, kinda annoying to have to click out of it every time.

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