The Cave


⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.

Content
9 hours ago
2.0
1.59K
Factorio: Space Age Icon Space Age Mod
Enemies Environment Mining

g new storage mechanics

a month ago
(updated a month ago)

i don't have any experience from any other mod with things like the Filtered Storehouse or Filtered Storebox, added by TheCave. please post a detailed description of what those are, and how to access and use the filtering mechanic, including where to click and what research is required. it seems that information doesn't exist online yet.

a month ago

Hi, the filtering system is very simple and works exactly like the standard slot filtering in a cargo wagon. It does not use a separate interface, and no research is required.

  1. Place and open the Filtered Storebox or Filtered Storehouse.
  2. Middle-click directly on any inventory slot using the mouse-wheel button.
  3. The item-selection list will open.
  4. Select the item you want, and that slot will then accept only that item.
  5. Repeat this for as many slots as you want. Any slots left unfiltered will continue to accept items normally.

You can middle-click a filtered slot again whenever you want to change or remove its filter. The same method works for both the Filtered Storebox and the Filtered Storehouse.

Thank you for pointing out that this was not clearly documented.

a month ago

I see no different behavior between Storehouse and Filtered Storehouse. Both have the filtering features you described, and they both seem to work when tested.

a month ago

let me check

a month ago

I think it's the same for the industrial containers and storeboxes too.

a month ago

Hi, you were right. Because filtering had been enabled globally for all compatible chests, the normal and “Filtered” variants behaved the same, making the dedicated Filtered chests redundant.

This has now been addressed in version 3.1.26. I added a new option under Mod Settings → Startup called Chest Filtering:

  • Enabled: All compatible chests support slot filtering, as before.
  • Disabled: Filtering is removed from normal chests, while the dedicated Filtered Industrial Container, Filtered Storebox, and Filtered Storehouse remain filterable and can be used for that purpose.

The option is enabled by default to preserve the existing behavior and avoid affecting current saves.

I also fixed a separate research progression bug. Previously, researching Logistic Containers incorrectly unlocked every logistic chest variant at once. It now unlocks only the Passive Provider and Storage variants. The Active Provider, Requester, and Buffer variants are unlocked later through the standard Logistic System research, as intended.

Thank you for reporting this and helping me identify the problem. If you notice any other bugs or unexpected behavior, please feel free to report them.

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