The Cave


⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.

Content
4 hours ago
2.0
641
Factorio: Space Age Icon Space Age Mod
Enemies Environment Mining

b A few things

14 hours ago

Running latest Patch/version, loving the mod so far.

  • Coin store Spidertron / An active spidertron (perhaps interior one) when doing the equipment space research appears to cause a non-recoverable error. When moving it to inventory it allowed the upgrade but deleted any equipment left in.
    "Error while running event the-cave::on)research_funished(ID 22)
    Item is not a took
    stack traceback:
    [C]: in function 'index'
    __the-cave
    /scripts/equipment_grid_upgrades.lua:93: in function 'snapshot_inventory'
    the-cave/scripts/equipment_grid_upgrades.lua:191: in function 'upgrade_vehicle_entity'
    the-cave/scripts/equipment_grid_upgrades.lua:283: in function 'on_research_finished'
    the-cave/control.lua:775': in function (the-cave/control.lua:773>

  • Inside Train interior biters spawn due to infestation (not sure whether intended or not) gets a bit rough at behemoth biters

  • Explored much of Fulgora without an Fulgura Ruins to Progress the tech tree (Found multiple Ancient Vaults, Nuclear Caches, boss rooms etc), to the point biters have evolved to behemoth due to nest destruction. Does it matter how the stone is mined? (Manual, rocket, art, gun? I've tried all to no outcome), not sure whether some of the recent scrap ore changes conflicted (but hadn't already got there do can't test)

  • Behemoth biter spawns (~200) due to single block manual mining can be rough (instant death), but by then spiderton make is relatively safe, makes mining difficult once evolution maxes as mining in a spiderton is a bit clunky (manually).

  • Also Reinforced concrete = infinite coins relatively easily early on / To the point where being able to change the sell multiplier would be helpful - (selling 100k concrete at 100 per click) - however this is likely true for circuits too at a certain point (I like the acceleration)

14 hours ago

let me check

14 hours ago

Thanks a lot for taking the time to report all five issues — it’s genuinely been really helpful.

I’ve now fixed the first one, which was the Spidertron equipment-grid upgrade crash and the equipment being lost during the upgrade.

I’m working through the other four issues now and I’ll get the fixes out as quickly as I can. I’ll keep you updated as each one is ready. Thanks again for such a detailed report.

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