These are suggestions that I wanted to suggest in the original mod.
The recipe requires a nuclear reactor, and it permanently places a tarantulator-specific reactor in the equipment grid. It would be nice to have an option so that the reactor of the recipe is only used for powering the movement of the tarantulator, so one can use a different power source for grid equipment. This would also solve a current inconsistency that I noticed: with spidertron fuel enabled, movement requires uranium fuel cell but internal energy production is unlimited.
Similar to the previous suggestion, it would be nice to reduce the number of single use specific recipes by integrating the vanilla railgun ammo into the tarantulator. Perhaps unlocking the railgun ammo earlier if the tarantulator is researched before the vanilla railgun, or adding an option to require the vanilla railgun research before the tarantulator.
And as personal preference: the grid could be bigger, perhaps 10x12 or 12x12. (Mech armor is 10x12)
The current version works great and with these suggestions I think that the tarantulator will turn just perfectly integrated into Factorio 2 and Space Age, and feel more natural or vanilla-like.