GUI utility to ease formatting rich text and inserting tags (those emoji like icons) on Factorio 0.17+
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.3.1 Date: 17.10.2019 Bugfixes: - Fixed crash when fluid groups shared name with an item group (as seen on Yuoki Industries) - Fixed crash when swapping to an ungrouped tab while having a search query active - Searchbox now (properly) clears out when tag helper interface is closed Tweaks: - Focusing on the search bar (CTRL/CMD-F by default) now follows basegame behaviour
Version: 0.3.0 Date: 09.10.2019 Features: - Holding Control when adding a tag or text colour will add it to delimitators on the output, if relevant (check tooltips for more info)
Version: 0.2.2 Date: 06.10.2019 Bugfixes: - Fixed crash when creating full fluids or signal tags
Version: 0.2.1 Date: 05.10.2019 Tweaks: - Updated info.json, formatting isn't coming soon anymore, it's here - Synced README.md with the mod portal
Version: 0.2.0 Date: 05.10.2019 Features: - Added formatting tab, the other half of rich text formatting - Live preview - Color and font presets - Custom color support via RGB sliders Bugfixes: - Searching on a tab won't mess the spacing of other tabs - Tag groups start selected when the interface is initialized, or when search removes the selected group Tweaks: - Search is now only done within the current tab, should improve performance while searching - All in-game strings are localized now (only in English, for now) - Redid how some components were sized, interface should look better and be more dynamic now - Repo-only files aren't included on the mod .zip anymore (every kB counts!)
Version: 0.1.2 Date: 30.09.2019 Features: - Added item-group category (completely forgot about it >o<) Bugfixes: - Fixed crash on loading existing savegames (for real this time) - Utility (and potentially others with '_' on their sprite path) tags won't get cut-off anymore - Utility and equipment tags won't output as invalid full tags anymore (which they would always be) Minor: - Right-click functionality changed, it now does the opposite of whatever left-click would do over tags Tweaks: - Search terms now ignore whitespace and '-' characters, increasing the odd for desired matches
Version: 0.1.1 Date: 30.09.2019 Bugfixes: - Added player-side sanity check to discard invalid sprite paths immediately - Now using iron *plates* instead of ingots for mostly-universal compatibility with tooltips
Version: 0.1.0 Date: 30.09.2019 Features: - Rich text tag selection menu, tabbed by tag category - Items (together with fluids and signals), tiles, entities, recipes, technologies, achievements, equipment icons, and (hand-picked) utility icons - Toggle between full tags and [img=...] icon-only - Output box where you can toggle between simple and expanded (rich text doesn't render) format for manual tweaking - (Extremely) mod agnostic Minor: - Right-click on a tag button will always give you the icon format