adds two new, better tiers of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.0.15 minor changes: - recipes now have their recipe-category only set to advanced-crafting (not craftable by hand) if they contain any fluids (in other words anything other than ascended robots is now handcraftable again
Version: 0.0.13 bugfixes: - fixed a bug, where the technology icon of worker robot-speed-1 would be changed by this mod
Version: 0.0.12 minor changes: - several settings now allow floating-point numbers (previously only integers) - ascended-robots energy-cost-multiplyer increased to 2.5 (the maths behind potential balancing is actually rather interesting, though i won't bore you with the details)
Version: 0.0.9 bugfixes: - several minor fixes and some code clean-up
Version: 0.0.8 minor changes: - changed all recipe-categorys to "advanced-crafting" allowing fluid inputs - ascended-robots now require 10 fluoroketone-(cold)
Version: 0.0.7 major changes: - added ascended-robots minor changes: - science-pack ingredients for technology can now be changed in the settings - changed some code regarding settings and how optional dependencies are handled - added a thumbnail bugfixes: - recipe overwrite works again - resistance overwrite now actually works - fixed a bug, were all superior entities would be mined as their normal counterparts to-do: - add additional research for superior-personal-roboport
Version: 0.0.6 major changes: - now compatible with 2.0 (and space-age) - compatibility is quite basic (no proper integration with recipes or adjustable tech requirements) - a lot still needs to be done to get things to where i want them to be; but i'm currently busy with my first space-age run, so updates will take a while minor changes: - minor improvements to readability - added resistance overwrite
Version: 0.0.5 minor changes: - changelog now shows up in game
Version: 0.0.4 minor changes: - made "roboport" and "superior-roboport" fast replaceable, also "superior-roboport" is now the "next_upgrade" of "roboport"
Version: 0.0.1 major changes: - krastorio2 dependency is now optional - added superior personal roboport and superior roboport minor changes: - split "robots recipe overwrite" setting into "construction robots recipe overwrite" and "logistic robots recipe overwrite" - name is now: "superior worker robots" (previously: "superior worker robots (for krastorio)")