adds a new, better tier of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.0.6 major changes: - now compatible with 2.0 (and space-age) - compatibility is quite basic (no proper integration with recipes or adjustable tech requirements) - a lot still needs to be done to get things to where i want them to be; but i'm currently busy with my first space-age run, so updates will take a while minor changes: - minor improvements to readability - added resistance overwrite
Version: 0.0.5 minor changes: - changelog now shows up in game
Version: 0.0.4 minor changes: - made "roboport" and "superior-roboport" fast replaceable, also "superior-roboport" is now the "next_upgrade" of "roboport"
Version: 0.0.1 major changes: - krastorio2 dependency is now optional - added superior personal roboport and superior roboport minor changes: - split "robots recipe overwrite" setting into "construction robots recipe overwrite" and "logistic robots recipe overwrite" - name is now: "superior worker robots" (previously: "superior worker robots (for krastorio)")