Super Generous Recipes

by M4pster

Last Update Version: 0.10.0 Date: 28. 5. 2023 Features: - Added 'Allow Mining Drill Editing' (default: Off) - Added 'Mining Drill Speed Multiplier' (default: 1) - Added 'Mining Drill Area Multiplier' (default: 1) Fixed: - Fixed Extended Vanilla mods breaking on startup (Thanks foxwhite25!) - Fixed Basic, advanced and core liquefaction recipes not working with SGR settings

Tweaks
1 year, 5 months ago
0.17 - 1.1
1.85K
Mining Fluids Power Cheats

i Linked ingredients and output

1 year, 4 months ago

Hi, I run a large megabase in K2+SE and am suffering heavy UPS issue. I want a mod that takes X times ingredients, time usage and output X times outputs, so I can have less inserter interaction, (for UPS sake). I tried this mod today and found it is really promising. It would be great if it can adjust ingredient requirements based on the output.

In SE, many items stack size are forcely resticted, e.g 1 for rocket section. When I set the mod ingredients/time/output multipliers to 50, the output of the recipe is still 1 but the ingredients and time usages become 50x larger... So, I am wondering if the mod can check those recipes and set ingredients/time usage accordingly(e.g. what "Schall Recipe Scaling" does).

I also tried other similar mods such as "Schall Recipe Scaling". However, the scaled recipes in that mod in SE do not support productivity module even though the original conterparts do support. Also, it introduces lots of additional bulk signal/recipes(I dont want to see those in circuit signals and tools like helmod and factory planner), and wont automatically convert the recipes in already existing machines(I definitely dont want to change my thousands of old machines).

Many thanks.

New response