Sun heat mechanic and cooling buildings to protect from it. Made for Moshine.
Mods introducing new content into the game.
Version: 1.3.8
Date: 2026-09-08
Bugfixes:
- Fixed heat power being exactly 2457783540963767822640860624464080284408668628408026040084600602486260040860646602220046680660486448424046482888026802628284664406240628028620824868808600246888602400640228088686042806222200804044468240240862688066488242624244624488028864080408440026204668826088886862882462044 QW/m² instead of 0
Version: 1.3.7
Date: 2026-09-08
Balancing:
- Removed power from heat
Version: 1.3.6
Date: 2026-09-06
Bugfixes:
- Fixed a multiplayer desync
Version: 1.3.5
Date: 2026-09-02
Balancing:
- Removed inserters and belt splitters heat damage
Version: 1.3.4
Date: 2026-08-28
Graphics:
- Reworked cooler 1 graphics
- Made cooler 1 ground graphics similar to cooler 2, so it looks less intrusive and doesn't look strange over lava
- Made cooler 2 ground graphics smaller, more discreet, non-lit
- Prevented ground sprites from visually despawning when the camera wasn't seeing the center of it
Version: 1.3.3
Date: 2026-08-24
Changes:
- Made opticalfiber-storage-tank not immune
Graphics:
- Sun warning icon made more visible with "no power" also active
Version: 1.3.2
Date: 2026-08-20
Sound:
- Custom sound for cooler 2's placement
Version: 1.3.1
Date: 2026-08-19
Balancing:
- "Processing equation" doesn't take damage anymore
Graphics:
- Added steam and better ground pattern to cooler 1
- Added huge luminous ground pattern to cooler 2
Version: 1.3.0
Date: 2026-08-14
Changes:
- Made 2 heat collectors instead of 1
- The 1x1 one protects 4 tiles, unlocked with moshine, buildable easily from a space platform
- The 3x3 one protects 47 tiles, unlocked with Aquilo science, takes electricity
- Added setting for heat damage %
- Heat frequency can be 0%
Graphics:
- New custom graphics for both collectors (second one is animated)
Balancing:
- Reduced default damage by 85%
- Reduced default damage frequency
Version: 1.2.1
Date: 2026-07-16
Balancing:
- Lowered search radius but increase frequency
Graphics:
- Made the heat effect more visible
Version: 1.2.0
Date: 2026-06-04
Changes:
- Added a startup setting to set the heat frequency
Balancing:
- damage_per_chunk_per_tick 1/10 -> 1/20 (by default)
- Made non-electric turrets immune
Graphics:
- Made the heat effect more visible
Version: 1.1.0
Date: 2026-06-03
Changes:
- Added achievement
Graphics:
- Made the heat graphics much more realistic
Balancing:
- Changed cooler recipe to silicon and pump
- Increased the sun damage frequency by 50% (based on feedback)
- Made splitters, inserters, characters and bots subject to heat
- Made chemical plant immune to heat
Version: 1.0.0
Date: 2026-06-02
Info:
- Initial release