Sun heat mechanic and cooling buildings to protect from it. Made for Moshine.
Mods introducing new content into the game.
Version: 1.3.3
Date: 2026-08-24
Changes:
- Made opticalfiber-storage-tank not immune
Graphics
- Sun warning icon made more visible with "no power" also active
Version: 1.3.2
Date: 2026-08-20
Sound:
- Custom sound for cooler 2's placement
Version: 1.3.1
Date: 2026-08-19
Balancing:
- "Processing equation" doesn't take damage anymore
Graphics:
- Added steam and better ground pattern to cooler 1
- Added huge luminous ground pattern to cooler 2
Version: 1.3.0
Date: 2026-08-14
Changes:
- Made 2 heat collectors instead of 1
- The 1x1 one protects 4 tiles, unlocked with moshine, buildable easily from a space platform
- The 3x3 one protects 47 tiles, unlocked with Aquilo science, takes electricity
- Added setting for heat damage %
- Heat frequency can be 0%
Graphics:
- New custom graphics for both collectors (second one is animated)
Balancing:
- Reduced default damage by 85%
- Reduced default damage frequency
Version: 1.2.1
Date: 2026-07-16
Balancing:
- Lowered search radius but increase frequency
Graphics:
- Made the heat effect more visible
Version: 1.2.0
Date: 2026-06-04
Changes:
- Added a startup setting to set the heat frequency
Balancing:
- damage_per_chunk_per_tick 1/10 -> 1/20 (by default)
- Made non-electric turrets immune
Graphics:
- Made the heat effect more visible
Version: 1.1.0
Date: 2026-06-03
Changes:
- Added achievement
Graphics:
- Made the heat graphics much more realistic
Balancing:
- Changed cooler recipe to silicon and pump
- Increased the sun damage frequency by 50% (based on feedback)
- Made splitters, inserters, characters and bots subject to heat
- Made chemical plant immune to heat
Version: 1.0.0
Date: 2026-06-02
Info:
- Initial release