SubTerra-v2 deprecated

by getty

Adds a subterranean layers and special entities to place there.

Content
1 year, 6 months ago
1.1
159
Transportation Logistics

Changelog

Updated name: SubTerra-v2
Version 0.1.2
Date: 2023-05-26  01:17 UTC
  - Fixed error on load due to missing icon.
Version 0.1.1
Date: 2023-05-23 21:37 UTC
  - Added default whitelist for production items.
  - Fixed Bug: Crash on ghost placement of Subterra power pole.
Version: 0.1.0
Date: 2023-05-21 21:31 UTC
    - Updated the Mod for Factorio Version 1.1
    - Verified Basic funtionality, further testing needed.
ARCHIVED Changle Log
Change log from Previous Author.
Version: 0.6.2
Date: 2019-05-30 01:20:15 -0500
    - Fixed bug where in some cases the game would crash after researching "Ground Penetrating Radar"
Version: 0.6.1
Date: 2019-05-29 02:46:15 -0500
  Bugfixes:
    - Fixed error on player disconnect and on death
    - Fixed possible incompatibility with other radar changing mods.
Version: 0.6.0
Date: 2019-05-27 14:14:12 -0500
  Features:
    - Added "Ground Penetrating Radar" technology. Researching this will change all radars to give vision to underground layers. Each level of this research allows radars to "see" one level deeper.
    - Added placement help HUD. After researching "Ground Penetrating Radar," if a player has in their hand an item that bridges levels (Belt-Elevators, Stairs, Power-Converters) they will see colored boxes within a moderate radius showing where entities are built on the target layer (below of above, depending if holding an 'up' or 'down' item). Power Converters show all levels, above and below. Current colors are Orange for below layers, Blue for above layers.
    - Added additional undergorund whitelist based on entity type. This has default values (see wiki) and can be added to by the startup setting.
    - Added undergorund entity blacklist based on entity name. This will override any whitelist entry for that entity. Default is empty, but can be added to via a startup setting.
  Changes:
    - Power Converters now bridge all layers. The entire column (from the top to the bottom) now must be clear in order to place the converter. If migrating a save from a previous version, Subterra will try and extend existing power convertes to all layers. If there is a layer that it cannot place on at (usually due to something being in the way), it will skip that layer but then mark the pole (on layers it does exist) with a red circle and exclamation point: (!). Removing the entity will remove this warning.
    - Renamed and combined "Power Converter - Top" and "- Bottom" to "Power Transfer Column".
    - Changed Power Converters' output prioritiy to "tertiary". Input priority is unchanged ("secondary-input").
    - Reduced Power Converter buffer size, giving a maximum throughput of MW through each column.
  Optimization:
    - Improved iteration performace for power transfer between layers.
    - Added some caching and additional minor performace improvements for some event handlers.
  Graphics:
    - Changed the look of the icon for Power Converters (now called "Power Transfer Column").
  Known Issues:
    - When placing Underground Locomotives, they will always point westward (or north if placed vertically). Use the "Flip rolling stock" command (Default: CONTROL + F) as a workaround.
  Bugfixes:
    - Added icon and EN Localization for power output and input entities so they show up properly in the Electric network info panel.
    - Adding Subterra to an existing save which has researched Logistics 2 or 3 will now also unlock the exhange recipes.
Version: 0.5.3
Date: 2019-05-19 14:45:48 -0500
  Bugfixes:
    - Battery recharge recipes are now hidden until the requisite level of Subways is researched.
  Optimization:
    - Additional code refactoring and optimization.
  Known Issues:
    - When placing Underground Locomotives, they will always point westward (or north if placed vertically). Use the "Flip rolling stock" command (Default: CONTROL + F) as a workaround.
Version: 0.5.2
Date: 2019-05-18 12:56:08 -0500
  BuxFixes:
    - Fixed initialization bug.
  Known Issues:
    - When placing Underground Locomotives, they will always point westward (or north if placed vertically). Use the "Flip rolling stock" command (Default: CONTROL + F) as a workaround.
Version: 0.5.1
Date: 2019-05-18 12:53:56 -0500
  Changes:
    - Changed some messages when a 2-layer entity is denied placement.
  BuxFixes:
    - Picking up a power converter no longer crashes the game. :)
  Known Issues:
    - When placing Underground Locomotives, they will always point westward (or north if placed vertically). Use the "Flip rolling stock" command (Default: CONTROL + F) as a workaround.
Version: 0.5.0
Date: 2019-05-14 20:24:18 -0500
  Features:
    - Added ability to add any entity to the Underground Whitelist via semicolon delimited list in the mod's startup settings.
  Minor Features:
    - Added Gui element to show current Depth. Simple text label for now.
    - Added keyboard shortcut to flip the direction of any rolling stock under the cursor (Default: CONTROL + F). This can be used to work-around for the issue of underground locomotives not always placing down with the desired orientation.
  Changes:
    - WARNING: Compatibility with saves from previous versions is spotty at best.
    - Updated to Factorio v 0.17.x
    - Completely changed how underground locomotives are handled. Now there is only one item and recipe that improves in performance the further underground it is placed. Levels of the Subways technology unlocks the ability to place locomotives deeper underground.
    - Changed the max-depth setting to default to 4, with a max of 5
    - Feedback messages changed to fly-text insetead of console text
  Bugfixes:
    - Removing a belt-elevator now properly picks up the items on its input and output.
    - The fifth level of the Underground is now properly generated.
    - Fixed numerous entity placement and removal errors.
    - `raise_destroy` is now set to true when cleaning up blacklisted entities.
    - Major Refactor of code has started, there are multiple large and small bugs that have been fixed that are not noted here.
  Known Issues:
    - When placing Underground Locomotives, they will always point westward (or north if placed vertically). Use the "Flip rolling stock" command (Default: CONTROL + F) as a workaround.
Version: 0.4.0
Date: 2018-07-24 22:19:12 -0500
  Features:
    - Added configuration to the mod. User can now set Max Depth (min 1, max 4, default 2). WARNING: reducing this value for existing worlds is not supported, but increasing works (so far in my testing, at least).
    - Added technology: Underground levels are now unlocked by successive researches. NOTE: This will prevent you from placing entities that 'dig' down to a specific layer (i.e. Stairs, Elevator, Power transfer) until the research is completed. For safety, move to the surface before updating the Max Depth setting
    - Added Subways: Special, faster locomotives that can only be placed underground. Unlocked by research
    - Added Rechargeable Batteries: Special 'fuel' for subways. Recharged in a special dedicated machine
    - Added more belt elevators. The three levels of belts in the base game now have equavalent speed elevators. Unlocked at the same level of logistics as the equivalent belt.
    - Added support for ghosts and robots to construct stairs, elevators, and power transfer entities
  Changes:
    - Changed the first underground level, it now spawns water tiles which follow the water in the main surface. NOTE: will not change already generated chunks in that layer.
  Bugfixes:
    - Changed chunk generation logic. Possible fix of a logic error in the previous versions, though requires more testing.
    - Fixed bug where game would crash if you died. (X_X)
    - Game will no longer crash in sandbox or if you manually type the statement `\c game.player.character = nil`
Version: 0.3.3
Date: 2018-07-08 18:07:10 -0500
  Minor Features:
    - Added remote calls so other mods can add or remove entities from the underground whitelist
    - To add an entity: `remote.call("subterra:entities", "add", %NAME%)` - Replace `%NAME` with the name of the entity (i.e. the name of the prototype)
    - To remove an entity: `remote.call("subterra:entities", "remove", %NAME%)`
Version: 0.3.2
Date: 2018-07-08 16:35:31 -0500
  Minor Features:
    - Added some feedback messages for when players are unable to place certain structures
  Bugfixes:
    - Fixed compatibility with other mods that create additional surfaces (so far tested with Factorissimo2).
    - Adjusted the position of a hidden entity so the no-electric-network icon shows in the center of the transfer pole.
Version: 0.3.1
Date: 2018-07-08 14:28:48 -0500
  Bugfixes:
    - Subscribes to the `script_raised_built` event to percent non-whitelisted entities from being built underground.
    - Added some missed vanilla entities to underground whitelist.
    - Mod now handles being added to large existing worlds. (Note: Loading into a large explored world will cause performance to drop for a time while the underground surface generation catches up.)
Version: 0.3.0
Date: 2018-07-07 22:34:21 -0500
  Changes:
    - "Telepads" renamed to "Stairs"
  Features:
    - Power can now be transfered between layers using Power Converters.
  Graphics:
    - Custom graphics for stairs and power transfer structures.
  Minor Features:
    - Added whitelist of vanilla structures able build underground.
  Bugfixes:
    - updated all api calls to work with Factorio v0.16.x
Version: 0.1.0
Date: 2017-04-03 19:44:22 -0500
  Features:
    - Belt Elevators. Special belts that will transport items up or down one level
    - Teleport pads to transport players between levels
Version: 0.0.1
Date: 2016-09-26 10:52:07 -0500
  Features:
    - "Underground" layers added.
    - Chunk-generation for underground layers is kept in lockstep with 'top' surface
    - Quadtree data structure for faster collision detection.