Stun Combat Drones — FAQ
General
Q: What does this mod do?
A: Adds electric stun weapons to Factorio: throwable stun grenades and an armor-mounted auto-drone system that stuns and damages nearby enemies.
Q: Is this mod compatible with Factorio 2.0?
A: Yes. Version 2.3.0 is fully compatible with Factorio 2.0 and later. All deprecated API features (hr_version, string quality IDs) have been updated.
Q: Does it work with Space Age DLC?
A: The mod targets base Factorio 2.0 (base >= 2.0). It does not require Space Age but should work alongside it without conflicts.
Q: Is it multiplayer safe?
A: Yes. All data is stored per-player in storage, caches are invalidated deterministically, and startup settings are lazily initialized for late-joining players.
Equipment & Drones
Q: How does the Stun Drone Defense System work?
A: Install the equipment in your power armor. It will automatically launch stun drones at nearby enemies every few seconds (configurable). Each launch consumes 1 Stun Drone Ammo from your inventory and energy from the equipment's internal buffer.
Q: How do I enable/disable the auto-attack?
A: Use the shortcut button in the shortcut bar (lightning bolt icon) or press Shift+T. The system remembers each player's toggle state.
Q: What affects damage and stun duration?
A: Three factors:
- Technology levels — research Stun Drone Damage, Duration, Radius, and Speed upgrades.
- Equipment quality — higher quality equipment increases damage (+15% per tier), radius (+0.5 per tier), and stun duration.
- Ammo quality — higher quality ammo increases damage (+10% per tier), radius (+0.25 per tier), and stun duration.
Q: How does the energy system work?
A: The equipment has a 500 kJ buffer. At normal quality, this allows ~5 shots before needing to recharge from your armor's power grid. Higher quality equipment reduces energy cost per shot, effectively giving more shots per charge.
Q: Why is the shortcut button greyed out?
A: You don't have a Stun Drone Defense System installed in your current armor grid.
Stun Grenades
Q: How are grenades different from the auto-drone system?
A: Grenades are thrown manually (like regular grenades), have a larger base AOE (+2 tiles), deal 25 base damage (vs 20 for drones), and don't require armor equipment. They still benefit from research upgrades and grenade quality.
Q: Does grenade quality matter?
A: Yes! Higher quality grenades deal more damage (+10% per tier), have larger AOE (+0.5 per tier), and stun longer.
Settings
| Setting | Type | Default | Description |
|---|---|---|---|
| Base stun duration | Startup | 180 ticks (3s) | Base stun time before tech bonuses |
| Base AOE radius | Startup | 4 tiles | Base area of effect radius |
| Auto-launch radius | Runtime | 30 tiles | Detection range for auto-attack |
Troubleshooting
Q: Drones aren't firing even though I have ammo and equipment.
A: Check that: (1) the system is toggled ON (shortcut bar), (2) your armor has enough energy, (3) there are enemies within the detection radius.
Q: I'm getting errors after updating from an older version.
A: Run on_configuration_changed by loading and saving once. If issues persist, check the mod portal for the latest version.