Start Power Armor deprecated


Gives the player a Power Armor MK2 pre-equipped at the start with night vision, laser defenses, batteries (x2), energy shield MK2, personal roboport MK2, exoskeleton and a portable reactor. Now adds runtime checks to adapt to different Factorio API versions.

Utilities
a month ago
2.0
6
Armor Cheats
Owner:
Tyler_von_Tyr
Source:
N/A
Homepage:
https://github.com/andre-eco-mat/fact...
License:
MIT
Created:
a month ago
Latest Version:
0.1.0 (a month ago)
Factorio version:
2.0
Downloaded by:
6 users

This Factorio mod inserts a Power Armor MK2 pre-equipped for the player when they are created
(new game) and when they respawn if they don't have armor equipped.

Equipment attempted to be installed (in order):
- night-vision-equipment
- personal-laser-defense-equipment (two copies)
- personal-battery-mk2-equipment (two copies)
- energy-shield-mk2-equipment
- personal-roboport-mk2-equipment
- exoskeleton-equipment
- fusion-reactor-equipment

Notes & behavior
- The mod checks whether each equipment prototype exists in the running Factorio version/mod-list.
If a named equipment does not exist, it will be skipped (no error).
- The mod equips the armor on player creation (new game) and on respawn if the player has no armor.
- If you want different behavior (only once per save, or give again on join), tell me and I can adjust.
- Compatibility: Updated to declare support for Factorio 2.0 in info.json.