A purely visual Halloween makeover: pumpkins, candles, cobwebs, ghosts and eerie glows on vanilla buildings, walls and paving; biters in Halloween colours, ghosts and candle-lit worms. No gameplay changes; safe to add to or remove from any save.
Small changes concerning balance, gameplay, or graphics.
Version: 0.2.0
Date: 18. 10. 2026
Features:
- Biters and spitters wear Halloween colours: pumpkin-orange, witch-purple, bone-white and black-cat biters; candy-corn, pale-ghost, toxic-green and blood-red spitters.
- Half of the biters and spitters that die let a little ghost rise from the body and fade away. It glows at night.
- Worms sit in a ritual circle of candles (with a skull or two on the bigger ones), lit at night.
- Stone walls become a graveyard wall: candles, skulls, cobwebs, jack-o'-lanterns and a crow here and there, so a long wall never repeats one picture. Every gate has a skull on a pike at both ends, its eyes glowing at night.
- A new main menu background: a haunted base at dusk, with the decorated factory, the graveyard wall under attack and ghosts rising from the fallen biters.
Info:
- The ghost is a short-lived smoke effect, not an entity: the mod can still be added to or removed from any save.
- The menu background replaces the game's own menu scenes; scenes added by other mods still play.
Version: 0.1.0
Date: 18. 10. 2026
Features:
- Assembling machines 1-3 become a haunted workshop: pumpkins, a purple-flamed candle, a cobweb, a black cat, a crow, a witch hat, a gravestone and a ghost that rises while the machine works. Purple light at night.
- Stone and steel furnaces get a harvest look (a jack-o'-lantern, candles, gourds, a cauldron of stew stirred by a ladle while smelting, a broom, a fire door that throws a toothy jaw of light); the electric furnace becomes a mad scientist's lab with glowing jars and a skull lantern. They glow while smelting.
- The small lamp stands in a carved pumpkin whose face lights up with the lamp. Lamps shine warm orange by default; colours set by signals still apply.
- Electric poles line a graveyard path: a crow and a lantern, a hanging pumpkin lamp that throws its carved face onto the ground at night, a scarecrow on the big pole, a witch hat on the substation's tower and bats around it.
- Electric mining drills turn into a dig site: an amber miner's lantern and a dug-up skull on the frame rails.
- The boiler is a witch's kitchen: a jack-o'-lantern and candles that burn along with its fire, and a cobweb by the chimney.
- Every decorated building's icon carries a small jack-o'-lantern badge.
- Paving: skulls, bones and cracks etched into concrete, mosaic skulls, pumpkins and bats in refined concrete, skull cobbles in stone path. Their eyes glow at night.
Info:
- Purely visual: no prototype is added or removed and nothing changes in gameplay, so the mod can be added to or removed from any save.
- Only the vanilla buildings and tiles are decorated; copies made by other mods, and buildings another mod has reskinned, keep their look.
Version: 0.0.1
Date: 15. 10. 2026
Info:
- Project set up. No building is decorated yet.