Spoilage solution

by ALDK

Spoilage solution - Mod that adds ways to avoid spoil! 1 - Canning! 2 - Cryogenic freezing! They will allow you to keep freshness for a long time!

Tweaks
1 year, 8 days ago
2.0
2.34K
Logistics Fluids Manufacturing

g Spoilage Result

11 months ago

Hey, thank you again for making this mod! I'm having a lot of fun with it; not having to worry as much about spoilage at the cost of just a little more complexity has been a huge help to me.

I kinda feel bad bringing this up, but I had the idea a few days ago and I can't get it out of my head. It seems slightly unrealistic to me that a steel barrel filled with organic matter will just turn directly into a pile of rotten spoilage, with no sign of what happened to the barrel. Yes, we can hand-wave it and say the barrel rusted away completely, but that still seems a bit silly. Perhaps instead, the spoiled result could be something along the lines of a "barrel of spoilage", that could be emptied in an assembler into the spoilage and the empty barrel. That way, it would be consistent with the un-canning processes giving a good product and the barrel back, and you don't lose all that steel every time a product ends up going bad somehow.

Again, this is just a suggestion that came to me at work one day. This mod is still amazing the way it is; thank you again for making it, and for taking my suggestions in the past. I really appreciate it!

2 months ago

+1, sounds like an interesting extra mechanic.

a month ago

+1, want this to be implemented!

a month ago
(updated a month ago)

as far as i understand the API - there are no way to get several item when spoilage occurs. it can be only one item as a result. so without dev modify API - there is nothing modders can be done with(((

a month ago

hmmm, but wait! i found a workaround - you can have additional recipe with canned spoilage. and make each of canned recipe to spoil into this canned spoilage)
also need one more recipe to uncan canned spoilage))

a month ago

@PsyhoBelka, I believe that that is what OP already suggested, they mention the "barrel of spoilage".
Instead of Barreled science/other resource -> Spoilage, it would go to Barreled science/other resource -> Barreled Spoilage.
Then after that you can unbarrel your spoilage to get the barrel back.

a month ago
(updated a month ago)

i already made the adjustments to mod, tested it on my locals) i also fixed the sorting for recipes, bcs it appeared in additional Unknown tabs.
i provide fixes to fork's author - it has the agreement with this one about modding and will publish changes under his fork - https://mods.factorio.com/mod/spoilage-solution-fork

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