用更符合物理直觉的公式替换原版的质量决定阻力的机制。 Replaces the vanilla mechanic where mass determines drag with a more physically intuitive formula.
Mods introducing new content into the game.
Version: 0.1.2
Date: 2026-10-11
Changes:
- Added a mod thumbnail.
- README rewritten for players: what changes in game, speed tables, ready-made presets,
a full settings table and a compatibility/multiplayer FAQ. English + 简体中文.
Version: 0.1.1
Date: 2026-10-10
Features:
- Drag is no longer purely a function of speed: it can now also scale with the platform's
width, height and mass, each with its own configurable reference value and exponent.
drag = K * speed * |speed|^(n-1) * sign(speed) * (width/refW)^eW * (height/refH)^eH * (mass/refM)^eM
- Default is now "drag proportional to width" (width exponent 1, reference width 17 tiles),
which restores a familiar vanilla-like width penalty on top of the physics model.
Height and mass exponents default to 0 (ignored).
- New settings: sptp-reference-width, sptp-width-exponent, sptp-reference-height,
sptp-height-exponent, sptp-reference-weight-tons, sptp-weight-exponent (13 total).
- Localisation and README updated for the new options.
Version: 0.1.0
Date: 2026-10-10
Features:
- Replaces the vanilla space platform thrust/speed formula with a physics-style model:
acceleration = (thrust - drag) / mass / 60, where drag only depends on the current speed.
- Mass therefore only controls how quickly a platform accelerates; the top speed is
determined by the total thrust (and the drag coefficient) alone.
- 7 in-game (startup) settings: drag model (linear/quadratic), reference thrust,
reference top speed, drag strength, vanilla heavy-mass penalty toggle, hard speed cap
and a custom-expression escape hatch.
- English + Simplified Chinese localisation.