Space AJ Rebalance


This Space Age rebalance addresses many community pain points. Planets have bigger strengths and are more strongly connected. No added complexity/recipes. Justice for Gleba and more. See modportal for full detail.

Tweaks
15 days ago
2.0
189
Factorio: Space Age Icon Space Age Mod
Planets Manufacturing

Changelog

Version: 0.69.7
Date: 2026-03-18
  Changes:
    - Fixed a longstanding bug where gleba sci would only count towards evolution if it is consumed on Gleba. I did a lot of UPS optimization on this. My benchmarking showed it consuming 0.1 ms once every 30 ticks. The newest optimizations permanently skips this mod's UPS consumption (to 0.008 ms per 30 tick) once you have consumed 100k Gleban science AND before you have made any Gleban science.
Version: 0.69.6
Date: 2025-11-21
  Changes:
    - Gleba evolution now depends on science CONSUMED, instead of produced.
Version: 0.69.5
Date: 2025-11-17
  Changes:
    - Fixed incompatibility with Cerys.
Version: 0.69.4
Date: 2025-09-26
  Changes:
    - I had to nerf bioflux recycling because people figured out how to make stacked green belts of legendary bioflux. Oops!
Version: 0.69.3
Date: 2025-09-19
  Changes:
    - Rocket capacities of rocket parts are now lower, to promote local production.
    - Infinite productivity techs now scale to be more expensive, to curb snowballing.
    - Burner inserters now faster and consume less fuel.
Version: 0.69.2
Date: 2025-09-13
  Changes:
    - Speed3 and prod3 modules slightly nerfed.
    - LDS shuffle and blue chip prod spam both nerfed.
Version: 0.69.1
Date: ????
  Changes:
    - First release.