This Space Age rebalance addresses many community pain points. Planets have bigger strengths and are more strongly connected. No added complexity/recipes. Justice for Gleba and more. See modportal for full detail.
Small changes concerning balance, gameplay, or graphics.
Version: 0.69.8
Date: 2026-04-05
Changes:
- Fixed that it was possible to get to fulgora without having done uranium mining, making it impossible to mine scrap. The recycling technology now also unlocks mining with fluid.
- Bioflux productivity was not properly capped before. Now it is capped to +160% productivity.
- Fixed that it is possible to reach fulgora without electric mining drills unlocked.
Version: 0.69.7
Date: 2026-03-18
Changes:
- Fixed a longstanding bug where gleba sci would only count towards evolution if it is consumed on Gleba. I did a lot of UPS optimization on this. My benchmarking showed it consuming 0.1 ms once every 30 ticks. The newest optimizations permanently skips this mod's UPS consumption (to 0.008 ms per 30 tick) once you have consumed 100k Gleban science AND before you have made any Gleban science.
Version: 0.69.6
Date: 2025-11-21
Changes:
- Gleba evolution now depends on science CONSUMED, instead of produced.
Version: 0.69.5
Date: 2025-11-17
Changes:
- Fixed incompatibility with Cerys.
Version: 0.69.4
Date: 2025-09-26
Changes:
- I had to nerf bioflux recycling because people figured out how to make stacked green belts of legendary bioflux. Oops!
Version: 0.69.3
Date: 2025-09-19
Changes:
- Rocket capacities of rocket parts are now lower, to promote local production.
- Infinite productivity techs now scale to be more expensive, to curb snowballing.
- Burner inserters now faster and consume less fuel.
Version: 0.69.2
Date: 2025-09-13
Changes:
- Speed3 and prod3 modules slightly nerfed.
- LDS shuffle and blue chip prod spam both nerfed.
Version: 0.69.1
Date: ????
Changes:
- First release.