Sosciencity [WIP]


Factorio: Skylines. Adds citizens to the game. Attract various castes to your city in order to progress the game.

Overhaul
8 months ago
1.1
2.83K
Manufacturing

b Compatibility problem with Power Overload

1 year, 11 months ago

Problem trying to create the recipe using small-electric-pole for po-small-electric fuse.

Also using bz-aluminum, power-overload, krastorio2 and space exploration.

1 year, 10 months ago

Thanks for reporting. I'm working on a fix for this for the next release, which will be released around the 8th January.

1 year, 10 months ago
(updated 1 year, 10 months ago)

I've fixed it in Power Overload 1.4.6 now :) (although I can't release it yet due to mod portal uploads being broken...)

1 year, 10 months ago

Perfect! now it works!! thank you!

1 year, 10 months ago

Hello
Thanks for this mod, great!

I think there is a problem with the Gleam caste.
The "%" shows "nan%" and the searches are done instantly.
The labs are not working and no consumption of science packs.

is this ok ?

1 year, 10 months ago

That sounds like a bug. Somehow you have a negative amount of Gleam caste points, resulting in basically infinite Research Productivity Bonus.
Can you provide me your savefile so it's easier for me to replicate and solve this issue?

1 year, 10 months ago

I would love it, but I don't know to do it.
I don't know to retrieve the savefile and how to send it to you
:-(

1 year, 9 months ago
(updated 1 year, 9 months ago)

It seems to be a problem of differential update of caste_points and accumulating rounding error.
In my case I've just got

caste_points = { 8.2156503822261584e-15, -5.1070259132757201e-14, 0, 0, 0, 0, 0, 0},

It might make sense to just sum all entry caste points for caste using https://cp-algorithms.com/data_structures/segment_tree.html, this approach would use log(N) to update signle entry, but will not accumulate errors.

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