My nuclear powerplant in UPS friendly: I took my 1.1 GW (2*4 reactors) smart-powerplant blueprint and made it into a single entity. Blueprint-String is in the .zip This entity costs all the ingredients the original construction would cost (unless I missed something; this is a WIP). It consumes 1 fuelcell every 25 sec: the original eats 8 every 200 sec under full load. It pauses consumption, if not enought energy is used up - as the original would in a way. (Currently not rotatable and the water-requirement at the offshore pumps is not checked either/doesnt work)
Mods introducing new content into the game.
Version: 1.1.3 Date: 2024-01-02 Changed: - Version-Bump. No functional changes. (I am still alive and I have not given up on this mod :)
Version: 1.1.2 Date: 2022-01-17 Changed: - Version-Bump. No functional changes. (I am still alive :)
Version: 1.1.1 Date: 2021-02-14 Changed: - blueprint update - thumbnail/icon update - chage power generation priority to "secondary-output" (same as steam-turbine) - set category and order
Version: 1.1.0 Date: 2020-11-26 Changed: - Version-Bump. No functional changes.
Version: 1.0.0 Date: 2020-08-14 Changed: - No functional changes.
Version: 0.18.3 Date: 2020-06-05 Bugfixes: - Remove left-over from the forked parent mod (some-lazybastrad) that prevented handcrafting in new games. use "/permissions reset" to fix this issues for your savegames.
Version: 0.18.2 Date: 2020-05-05 Changed: - Moved git repository. No functional changes.
Version: 0.18.1 Date: 2020-04-26 Changed: - Fixed icon size and description.
Version: 0.18.0 Date: 2020-04-26 Changed: - Finally made it work, because I found out that some constraints were removed/fixed by now. - Repo squashed.
Version: 0.16.0 Date: 2019-01-12 Changed: - Created someones nuclear powerplant as a single entity.