Someone's nuclear powerplant [WIP]


My nuclear powerplant in UPS friendly: I took my 1.1 GW (2*4 reactors) smart-powerplant blueprint and made it into a single entity. Blueprint-String is in the .zip This entity costs all the ingredients the original construction would cost (unless I missed something; this is a WIP). It consumes 1 fuelcell every 25 sec: the original eats 8 every 200 sec under full load. It pauses consumption, if not enought energy is used up - as the original would in a way. (Currently not rotatable and the water-requirement at the offshore pumps is not checked either/doesnt work)

Content
10 months ago
0.18 - 1.1
625
Power

Changelog

Version: 1.1.3
Date: 2024-01-02

  Changed:
    - Version-Bump. No functional changes. (I am still alive and I have not given up on this mod :)
Version: 1.1.2
Date: 2022-01-17

  Changed:
    - Version-Bump. No functional changes. (I am still alive :)
Version: 1.1.1
Date: 2021-02-14

  Changed:
    - blueprint update
    - thumbnail/icon update
    - chage power generation priority to "secondary-output" (same as steam-turbine)
    - set category and order
Version: 1.1.0
Date: 2020-11-26

  Changed:
    - Version-Bump. No functional changes.
Version: 1.0.0
Date: 2020-08-14

  Changed:
    - No functional changes.
Version: 0.18.3
Date: 2020-06-05

  Bugfixes:
    - Remove left-over from the forked parent mod (some-lazybastrad) that prevented handcrafting in new games. use "/permissions reset" to fix this issues for your savegames.
Version: 0.18.2
Date: 2020-05-05

  Changed:
    - Moved git repository. No functional changes.
Version: 0.18.1
Date: 2020-04-26

  Changed:
    - Fixed icon size and description.
Version: 0.18.0
Date: 2020-04-26

  Changed:
    - Finally made it work, because I found out that some constraints were removed/fixed by now.
    - Repo squashed.
Version: 0.16.0
Date: 2019-01-12

  Changed:
    - Created someones nuclear powerplant as a single entity.