Disable enemy generation


TREES ARE THE NEW ENEMY no 1! Enable mod to disable the spawning of enemy bases and trees on NEWLY GENERATED chunks. Disable mod to restore previous behavior. This way you can go mega without having to use lua commands (=losing achievements) or restart the game and can actually kill all enemies. WARNING: Usually the game generates a few more chunks than what the player sees and enemies may already have been generated and exist on chunks not yet discovered by the player and may expand.

Tweaks
2 months ago
0.17 - 2.0
1.25K
Enemies

g It works in Gebla?

21 days ago
(updated 21 days ago)

I am just thinking on erasing all pentapods as biters. it works?

21 days ago
(updated 21 days ago)

This mod does nothing about existing enemies and it also does nothing about enemies expanding.

It only prevents spawning of NEW enemies (and trees) when generating chunks (usually there are a few invisible chunks, so even if you explore into unchartered territory, you dont necessary visit newly generated chunks) and yes, also on gleba, but not on vulcanus.

If you want to remove existing enemies use https://mods.factorio.com/mod/some-luaconsole and execute something like:

for _, entity in pairs(game.player.surface.find_entities_filtered({force="enemy"})) do
  entity.destroy()
end

That will erase all existing enemies in the planet you are on (but will not prevent the game from spawning new enemies, when exploring - thats what this mod is for :) )

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