SLP Battery Powered


Charge batteries and high-capacity battery packs, carry the energy anywhere, and burn it in generators, cars, tanks and trains. A rebalanced, exploit-proof merge of Battery Powered and SLP High-capacity batteries for Factorio 2.1.

Utilities
6 hours ago
2.1
36
Armor Power

i (Fixed) personal generator

3 days ago
(updated 3 days ago)

Thanks for the awesome mod. Could you make it so that the charged battery fits into the equipment grid? Like in this mod: https://mods.factorio.com/mod/SchallPrimaryBattery_fork

Perhaps you could add some kind of personal power generator that uses batteries as fuel, similar to this one but smaller: https://mods.factorio.com/mod/PersonalBurnerGenerator_fork

3 days ago

I'll take a look at these and see what I can do..

3 days ago

eeee =)

3 days ago

Try that and let me know if you like it..

3 days ago

Everything is great, except for a couple of details.

3 days ago

I don't like the look of it, maybe you could change it to make it more understandable.

I've been scouring the internet for references, and I've also been torturing the AI ​​a bit, maybe some of this will inspire you.
https://github.com/dzafar/AutoDrive_gif/tree/main/reference

3 days ago
(updated 3 days ago)

I'd also like to point out that the mod
https://mods.factorio.com/mod/SchallPrimaryBattery_fork
allows you to get early energy without researching batteries or using a refinery. This can be useful when playing on hardcore =)

Perhaps we could add some kind of primitive battery (fuel).
A real-life example would be old alkaline batteries.

3 days ago
(updated 3 days ago)

I don't like the look of it, maybe you could change it to make it more understandable.

I've been scouring the internet for references, and I've also been torturing the AI ​​a bit, maybe some of this will inspire you.
https://github.com/dzafar/AutoDrive_gif/tree/main/reference

Ill take some of those ideas and try to make it look like an add-on to the suit instead of a small power plant.

I'd also like to point out that the mod
https://mods.factorio.com/mod/SchallPrimaryBattery_fork
allows you to get early energy without researching batteries or using a refinery. This can be useful when playing on hardcore =)

Perhaps we could add some kind of primitive battery (fuel).
A real-life example would be old alkaline batteries.

I have to watch about batteries, but I think i could just make where they can be crafted and burned out instead of recharged avoiding the whole system then when you get to the science you can get better batteries.. Give me a little time and I'll see what I can do for ya.

  • I rushed this, so just tell me what you think...
2 days ago

Okay, overall I like your approach and I'm sure the result will be great

2 days ago
  • I rushed this, so just tell me what you think...

This is 100% what I asked for =)

2 days ago
(updated 2 days ago)

Regarding the design of the module, I like everything, but it lacks a bit of bright colors, the module is pale gray.
The inventory grid background is gray, causing your module to blend into the background.

2 days ago
(updated 2 days ago)

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2 days ago

You can change the module's crafting recipe and not use red electronics in it?
It's expensive compared to the mods I showed.
And without oil refining it will be impossible to use your module.

2 days ago
(updated 2 days ago)

The recipe also includes a generator building, which requires regular batteries, making us dependent on oil refining again =)

2 days ago
(updated 2 days ago)

Regarding the design of the module, I like everything, but it lacks a bit of bright colors, the module is pale gray.
The inventory grid background is gray, causing your module to blend into the background.

Fixed, i didn't even notice the color was off. I said looks good and ran with it.

-

I usually draw blanks too

You can change the module's crafting recipe and not use red electronics in it?
It's expensive compared to the mods I showed.
And without oil refining it will be impossible to use your module.

I fixed the backpack (as I'm calling it), so it will be cheaper to make and able to use earlier.

The recipe also includes a generator building, which requires regular batteries, making us dependent on oil refining again =)

I made just the basic buildings able to be crafted early, can't do the later one cause I don't want to throw off the balance I'm trying to create here.

2 days ago

Now it's perfect, thank you very much

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